From the UI perspective, it is done very well. Although the background is simple, it effectively highlights the buttons and titles that need to be emphasized. The button has a UX design. The title will zoom in and out to emphasize, which also enhances the user experience. Regarding other aspects of the menu, settings such as difficulty and language switching have been made. Although I am not sure if they have been implemented, this is undoubtedly good. Explained how to play the game in the form of explaining traffic rules. Clicking the START button will prompt the user to choose between a boy or a girl, which is beneficial for the target audience of the game as it provides a stronger sense of immersion and educational value. There are some bugs in the game, but the flaws do not overshadow the strengths, as it has already achieved its goal of educating children about traffic rules. At the same time, it maintains a good user experience, such as the ability to return to the menu at any time, and a corresponding feedback interface when the game fails or wins. This game is undoubtedly excellent.
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The background of the menu interface is very exquisite, but the 'Forest Park' title looks unattractive and does not match the design of the scene. The buttons provide click feedback, which greatly enhances the user experience, but the UI design of the buttons looks somewhat abrupt, which could be improved. After clicking the buttons, the scene does not switch immediately but goes through a transition process, which is good. Clicking the start button, the background and the main menu design style are consistent, providing a good UX experience. The goat model in the game is quite detailed; it can zoom in and out, move left and right, and rotate. However, it can fly, pass through obstacles, and even float on the river (although this is indeed quite interesting). The UI design of the Controls screen is very good, the button sizes are uniform and also have some UX feedback, but the problem is the same as with the main menu; there is room for improvement in the UI.
The title of the main menu, Animals Run, has some UI art design but it is relatively simple. Although the background is simple, it matches the theme. The main menu button design is very good, but it lacks UX feedback, which needs improvement. Also, some of the buttons are small. Clicking start enters the game. The collectible system is well made, but there is no proper feedback when the player collects items during gameplay; the score is only displayed when the game is won, which is not a good user experience. Being able to return to the main menu or play again after winning or losing is good. However, the background could be more in line with the theme design. The level design has nothing to do with Animals, which needs improvement.
The UI is a bit simple; the background and UX could be improved. For example, UX could include feedback when clicking. The game is fun, but the level design is a bit difficult. Since I haven't finished the game, I don't know if there is any feedback for victory, but there is no feedback for failure, and there is also no option to return to the main menu. This feature could be added to enhance the user experience.