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DctrElectro

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A member registered Jul 17, 2018 · View creator page →

Creator of

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Absolutely fair critique. Yeah I really missed the time and place introductory part - mostly because it was defined clearly in my head :). My inspiration was Slavic Mythology (Karachun is an actual slavic spirit of frost). Time is about 900 AD. Now that I think about it, I might add the context as an update.

I hope so too! :) But I can only make it through a Kickstarter I guess and the success depends on how many people I can reach out to before.

Thanks! :) Yeah I think so too, choices affecting the stats are a bit inconsistent. Did you miss some type of dice roll mechanic like in Disco Elysium or is it good as it is?

Oh, thank you! 😊

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Yes. I thought this game could serve like an introduction of Zarya becoming a shaman mediate/summon/battling spirits in the full game.

Aww, thank you! :)

Glad you liked it :)

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Thanks! I fixed this bug now. :)

4, and two different approaches depending on your stats and choice.

Thank you and thanks for playing! 😊

Aw, thanks a lot! :) 

Cute and very polished!

Wow super polished and cute!

Pretty cool! Reminded me somewhat of Darkwoods and got some nice extraction shooter vibes.

Nice simle idea with promising atmosphere but would have benefited of some foliage, terrain texture and feedback from fire paricles. You might consider adding this as an update because with some changes it could be a relaxing little game.

Style looks interisting but unfortunatly at its current state not playable. I got stuck at the barricade and couldn't move afterwards. Tried attacking but to no avail. Attack icons without icon graphics are quite difficult to understand ;D

Love the voice over at the start but unfortunately felt really lost afterwards. The lantern I bought didn't spawn at my position or in my hand, I accidently found it.. somewhere I guess? Would've been helpful to get that tutorial window back and a bit more UI to indicate what is going on.

There are more endings than you might have realized ;)

Thank you so much! Yes, I realized that the walk ani glitches when I saw it in a youtube video! :D

Thanks a lot! Yeah I probably spent too much time on it :) What helped was that I used my framework which covers logic for all interaction. The artstyle is based on ideas and mockups I did before. What I struggled the most was actually the writing :D

Finished the boss! Surprisingly complex for a game without screenshots ;) 

Thanks a lot, was fun to watch! :)

Thanks a lot! :)

Relaxing and nice presentation, only lacks a bit gameplay depth.

Cool blend between puzzle and skill.

Nice presentation! It would be great to have some more rewarding feedback, when clearing a route.

Cute characters, I lost though :)

A bit rough around the edges but matches the theme for sure! :)

"Reveal" 

Hey! I have a winter scene I made for a pixelart adventure game, which I might never finish.
I wanted to do anything with it.



I am on discord: dctrelectro

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I don't know.. just have this gutted feeling! ;)
Glad you managed to beat it. - did you?

In satanic rituals nothing really makes sense! :)

Well, shit hits the fan when you forget an ingredient in a satanic ritual. ;D

I currently collect ideas for something like that. You could subscribe to the mailing list (when finishing the game) to be notified when it happens. Thanks! :)

Glad you liked it! :)

Good job! :)

Thanks a lot DarcTyde! :)

Thanks a lot! :) Nice playthrough!

Aw, thanks a lot! ^-^