The way I've been doing it is by creating the binary myself and then copying from memory into the color ram memory on the c64, see below...
(Ive tried to psot screen shots to show you, I keep getting an error, please complete verification to continue)
It would be nice to paint the map editor and then have charpad create the binary to be imported, it would make it easier to alter color schemes for just simple custom character sets on a game screen... The above game screen and character set was made with charpad, the color scheme is imported thru the assembler as you can see... Yes you would need to save the project and then recall it later to edit it and also export it as a binary... The binary would consist of 1000 binary numbers between 0 and 15 corresponding to the map locations to represent the 16 colors on the c64...
Let me know if I can send you screen shots via email or another way so you can see what I mean...
