Hi, I'm the guy from the "Let's Trade Feedback" post. I did one run with warrior and one run with mage; here's what I have.
The game overall seems... fine? It didn't trigger a strong emotional reaction one way or another. It'll be easier to pick out specifics:
- Although the card and item art is all over the place, I particularly liked the ones that hearkened back to old-school computer RPGs. The music accentuated that nicely.
- Though I mostly understood everything presented, there is a lot to parse almost right off the bat. Seemed like every new stage had some cascading set of keywords I had to learn. Plus, the mathematical expressions regularly embedded in effects often forced me to slow down and make sure I was understanding everything right. (Although this seems so core to the game that I can't really call it a "problem".)
- I wound up mostly winging fights using the output numbers on the cards rather than engaging with the math.
- Only the RNG formulas actually confused me even after re-reading. The die icon's hard to make out. :shrug:
- I wound up mostly winging fights using the output numbers on the cards rather than engaging with the math.
- The Impale card might be a little crazy; a single casting finished an entire encounter multiple times.
- There's a typo on the potion(s): "removed form deck permanently".
- Is there a point to fear that I'm not seeing? All it does is reduce sanity, which reads like a weird form of damage?
- Finally, there are two enemies I have complaints about:
- The cuttlefish grinds the game to a halt if you can't smash it immediately. I got stuck with one as the lone remaining enemy as mage and sat there spinning wheels for who-knows-how-many turns until I could finally chip it down.
- The deepest one can get you in a spot where it's impossible to win, but it still takes ages to actually finish you off. (This is after passing MANY turns after getting into such a spot, and my hero was still kicking.)

And those are my takeaways.
To close, I think the massive prevalence of symbols, math expressions, and various keywords could stave off certain kinds of players, but in a weird way that presentation plays into the old-school feel you've got going on. It's got a charm to it, even if I didn't 100% have a grip on what's happening.





