I'd like to re-record the main theme and extend it somewhat. As I remember, I recorded it in a bit of a weird key as the instrument I started with was out of tune and the process was somewhat rushed. So yes, there'll be a fuller version of it eventually
Choob
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When people talk tell me how they found the project, they often cite the visual identity as something that makes it stand out. I have the benefit of coming from a graphic design background, so I put a lot of stock into things like the imagery used for announcement posts, as well as making UI elements feel distinct from what RenPy gives you by default.
I can't say I've gone in with much of a publicity plan (I've been happy to have this be something that people find through word of mouth), but I do think that developing a signature visual style has definitely helped to give the project more intrigue.
It's set an alternate-universe version of Cornwall called Kerneyth (similar to the name for the original nation: Kernow). Like Ireland, Wales and Scotland, it has a firmly established Celtic history, but unlike those places, It hasn't been its own nation since the 9th century and is technically part of England.
This is probably why the vibe feels hard to place! I've also been dropping in hints that Billy is part Milmaighan (Irish), so this is probably why his route gave off more of that kind of feeling. When I return to the project I'm considering doing away with the "alternative placenames" so that these details can be more directly referenced.
Meant to reply to this a while back, but it means a lot to me whenever someone from the area feels a connection to the story.
I went back home recently and though my hometown continues to grow quieter and quieter, other pockets around the county seem to be turning the trend around — often with a more visibly emerging queer community.
I genuinely think that decades conservative thinking is what has driven such a beautiful part of the world into it's diminished state. I hope that Cornwall can feel more welcoming to marginalised people as time goes on, and what I've seen recently gives me hope.
It's less feeling guilty about where the money is coming from and more the question of delivering updates to-schedule.
I'd feel a lot better about setting up a Patreon once there is a clearer development roadmap. Once I feel the project is able to update more consistently, I'll consider starting it up again.
It looks like it's downloaded to your OneDrive, so it could be that RenPy wasn't able to load a certain file due to your permissions settings or a connection error.
I wasn't able to replicate this error, but it's also possible that v1.12 wasn't uploaded to / downloaded from Itch fully.
I'll be uploading v1.13 this evening. Try downloading that to your local desktop files and let me know if the issue persists.
Vague spoilers for current Chapter 2 content:
Chapter 2 was originally going to have a choice to switch between any route at the pub. This was done so players didn't feel "locked in" through one decision. While this was a "fair" way to plot out a multiple-choice game, it didn't make for a very interesting or relevant way to tell this one.
The choice has since changed so that after spending a day with Joe, Billy or Ranzo, you can choose to switch to Griff. If you choose Griff on day 1, you're set on that path.
A lot of the planned "hybrid routes" didn't have a lot of payoff on their own and left a lot of established plot hooks hanging. With others needing to be re-established in the next chapter, it felt messy and unfulfilling. However, as an outsider to the group, Griff can explore those setups from a different perspective.
Griff's route being a lock-in (with a choice to switch to it from others) is also a way to show Riley's infatuation with him. Though it's a choice-based game, the player is still only in control of someone with their own wants and biases.
Simple summary: picking Griff's route means you're on Griff's route. You can switch to him from any other route in the second chapter, with some differences based on who you picked first.
Do you mean an option to hide the text-box? Hadn't thought of this, but I'm sure it can be done!
The most recent update has built on the route focused on Griff. I should make an update post here to state that. I forget that not everyone comes to this page through Twitter where it's usually announced.
As for 'Romance' pictures, the story will continue to develop on the relationships between characters and have CGs for significant moments. These will include more romantically/sexually focused scenes, but I don't plan on including any explicit imagery.
I have no issue with it and think it works well for some VNs, but it's a personal preference for how I want to tell this particular story.
