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dawn_of_sunset

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A member registered Jun 01, 2022

Recent community posts

Saving simply does not work and after a certain reveal my game crashed and I lost all my progress. Other than that, no complaints, but also, please fix!

I'm not very well versed in critiquing game design, so I'll focus more on the character and appeal 


If I did have to say one thing about the game, its that at the start the aha moments felt really great, but over time, it was really easy to soft lock and restart a level, forcing you to do the same repetitive actions of resetting the puzzle to the way you found it before being able to think through the next step. I found myself wishing for a short term time rewind button like there is in Baba is you, either something that undoes your last button imput, or travels back in time three seconds or something like that, because starting and restarting over and over again because you missed a jump can get frustrating. 


I think the movement felt alright, but I definitely felt a disconnect between the way the character was designed and the way it felt. The robot felt more heavy than it looked, if that makes sense? The design of this character looks very light and springy and bouncy with the wheel constantly disengaging and reingaging with the upper monitor, but the controls are very heavy and more suited to a character that looks like it has more weight to it. 


Speaking of character, the little magnet happy face was probably my favorite thing in the game, so much so that I hope you expand on his emotional range. Like, you already have him tracking the avatar when you pick him up, why not extend to him just always looking at the player, hopefully waiting to be picked up? Maybe when you put him down he goes neutral, but his expression grows more sad as you move away because he misses you. Maybe when in anticipation of being thrown he looks extra excited (because the neutral face just made me feel really bad about throwing him and possibly hurting him haha). If part of the game is going to be the bond between the robot and his pet magnet (which I assume) have the animations support that. 


And one final suggestion, it would be really interesting if part of finishing the puzzle wasn't just getting the key, but also getting you and your little magnet buddy to some kind of exit point together. That could help strengthen the emotional connection to the magnet because now it's a friend you can't afford to leave behind. Something like that. I cannot express just how much I want to get emotionally attached to this magnet. Make it the new Companion Cube!