Hi there. I have written a few missions for ECB, in Spanish though. If you are interested, you can take a look at https://davrivas.itch.io/memorandum-ignoti. If you prefer not to advertise third party projects in the comments feed, please let me know and I will delete this comment as soon as possible.
davrivas
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Thanks a lot for your quick response Dave.
My personal take on it is that NPCs' KPIs should be removed, since they could mislead readers, but I see your point. If I wanted to keep some value as an indicator of their abilities I would go for a unique value, no need of symmetry, something like ORI (occupational risk index, pun intended) with just one number to reflect the danger of the threat and the severity of consequences when dealing with them . Everything else included in the description is ok and enough. Maybe highlighting some specific reactions Manager can access to when Employees deal with those specific members of the staff could flesh them out and make them unique. But, all of this could go far from your core mechanics.
Hi.
I have several doubts with the rules, would it be possible for you to answer them, please?
They seem pbtaesque in their nature, does the Manager ever roll? If so, how is it done? which are the rules/mechaniques covering the rolling for targets and enemies? in several places it is stated the some of the rolls made by targets/enemies are modified with bonuses or penalties (+1 if they know some bits of employees ID and -1 if employees happen to discover one of target's secret) but no more details are provided. I guess moves are only intended for employees and since some of them cover the back and forth of the interaction between PCs and NPCs, what are the NPCs' KPIs for? Are there other overlying mechanics besides moves? In the text some advice is given when something a PCs wants to do doesn't fall under the scope of moves: try to fit in to one of the moves or roll. Should that roll follow the scheme of critical/success/partial/failure or proceed according some other aproach? Moreover, in one of the pages it is stated that basic mechanics is 2d6+kpi vs a difficulty set by the Manager. Is that still valid? it seems to contradict the moves.
I know I have too many questions, it would be great if you could at least take a look at them and provide some insight (still below 5, no worries).