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DavidsHeadGames

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A member registered Dec 19, 2015 · View creator page →

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I dig it!

Not sure how it matches with the theme, but it's definitely colorful (at least the walls are).

Only call-out I'll make is that it's very easy to exploit the bombs by triggering one, then 'surfing' the blast back onto any point of the maze. It makes it really easy to get to the exit.

Long term, it would be cool to see a version of this where the player could fall into a crater and not immediately lose (i.e. have to climb out or fall into a different maze). There's potential here!

There are some severe optimization problems. D.D.G. seems to have nailed down most of it.

It gets in the way of the concept, though I do like the concept of a gel that makes you jump higher. The painting mechanic was fun too :)

I enjoy the idea behind it! A battle puzzler where you need to change colors to combat against specific characters without taking damage. I had a harder time finishing certain levels because of some bugs in movement, but the core idea is there.

I would suggest significantly turning down the saturation on the background colors, as it's super glaring to go from cyan to straight harsh bright red, then harsh bright red. Also, the sword attack feels like it could be improved. It's not clear why you can't attack enemies while on top of them, for example.

I think the game might still be wip or something broke in my playthrough. Only the first dark cube was shooting bullets and reacting to getting hit by bullets.

Otherwise,  I kind of see colors of the rooms applying to the thing, and I could imagine that something was planned for this one, even if it didn't work all the way.

To be honest, I'm not sure what happened.

I don't understand, but at the same time, it's not 'wrong' to the theme.

It's either something broken beyond comprehension and submitted unfixed or its deliberate, and I just can't tell the difference...

I could see this as a phone game, given the aspect ratio it's got going. However, the handling on the car in this makes it very easy to swerve out of control. I think I only managed about a score of 2 at best (with a 3 by pure luck staying on one lane). I think if the car was less slow to move and hard to control, this would make a fun game.

Also, the slight variants of color are a decent 'challenge', but I think the car handling needs to be taken care of first, and then maybe put the slightly off colors to later stages in the game.

The game page will have a readme with how to play.

Without a lot of control aside from the "Add Test Entity" call and editing the direct json text, it's a bit daunting to use in its current state. However, I can see the value in making something work right from the web browser and the proof of concept here is strong.

I think with a lot of effort on the 'user-friendly editor' side of things, there's a strong potential as a DIY online game maker here. I'd recommend looking at games like The Incredible Machine or Contraption Maker as inspiration for how to do a world editor.

A great idea and technical proof of concept, though!

I don't know much at all about Filipino food, but I really like the pixel art here. It would be nice to have the assets without the icon background available too, but currently I could see it work in that sort of cooking game aesthetic.

Really great music!

I like the background a lot. The centaurs might be a bit difficult to reuse, but it's great that a sprite sheet comes included here.

I would recommend a talking animation and a 'gallop' running animation.

Windows Defender and several other virus scanners detected a trojan in version 9.16 of this program.


https://www.virustotal.com/gui/file/13a393b63b06086ae98893b452b1200d35192323e4c9...

This is tagged as a Ludum Dare 44, but I can't seem to find a link to the Ludum Dare entry itself.

Life in Space...

Trying to resist the urge to make point-and-click horror, but all I can think of is Seven Days a Skeptic for some reason.