Thanks for the kind comment, C0llie! In the future I might actually release a paid hd version with some new content, but for now I wanted to release it for free as it was a passion project and my first game.
David Roca
Creator of
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For the knights, you can usually just jump over them when they are walking towards you (no need to take a run-up, but it helps). For the axe right after the last checkpoint, the key is jumping when the axe is swinging towards the left, so you have enough time to jump again after landing before it reaches you.
Hope it helps!
Hi! Regarding the lag you are experiencing, it's probably because you are playing the browser version, which consumes more resources, while recording the whole screen. To solve this you can try either playing on the downloadable version (in this Reddit post I explain a way of editing the game save data so that you can continue playing from where you left) or recording the browser window only with something like OBS Studio. You can also do both.
Regarding you suggestion, as I said there are no planned updates for now, but I will still take note of it. Thanks for the feedback.
Thanks for your comments, joshij. I am glad to hear about your experience, as it definitely fits into what was my vision for the game: I wanted the players to feel challenged in a good and a fair way, that's why I implemented a fast death animation/retry and plenty of checkpoints, but also some really hard sections.