Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

davidoc

16
Posts
2
Topics
4
Followers
A member registered May 03, 2017 · View creator page →

Creator of

Recent community posts

Thanks, I think I'll leave it for now and after the jam will continue to work in the project

I didn't know updating was not allowed and deleted my files (I wanted to update because an error was poping with some users, not to add functionality) Is it possible that I can reupload my files?

I was trying to update the files because an error was poping with some users. I didn't know I was not allowed to update the files and deleted them by error, I'll contact the organizators and check if they would allow me to reupload the files.

Thanks I'll look into it, it's really strange because it's the alignment function. I will change how this is managed (parsing strings). Thanks for your testing.

Could you please run it from a console window and post the error? (somthing like this, but showing the last lines)


What OS are you using? What are your specs? Those two spots are areas, almost the same ones that show the move/dash instructions. Near the scorpion just shows a message

I know there is not much to do right now, the void will lead to another area, where there will be more enemies, possibly puzzles, the idea is you will get "elements" to evolve your Alux and give him different attacks.

Thanks, haven't finished a project yet and I would like this to be playable and see how far it can go.

Hi, I'm on windows 10 64 bits and cannot start the program, The menu displays correctly but the start button does nothing (all other buttons work correctly)

Yes it is mono, and no, there are no hotkeys

My source model is in DAE format, it is almost 6 MB but if you save the scene as binary AND break inheritance all the information is saved inside the scenet, then you can delete your source models, of course if something changes you need to do all the process again or the animations can be saved individually as binary files (anim) and only reimport what is changed.

Here is a glimpse of my entry.

I just made a test exporting the project with a PCK (I'm using mono) and the PCK size is 15 MB (my assests/code is around 1MB), it creates a data_{project} folder with the mono runtime, but it looks like the assemblies and other stuff is added to the PCK file

Thanks, I have some ideas I may try now that the jam has ended.

You are right, it's caused by time. Now that the jam has ended I'll work a bit more in it this weekend.

Yes,it is just a concept, adding a score for time survived, remaining health and of course more interesting levels is a necessity. But work and fathers day were a priority this weekend. After the jam ends maybe I could work a bit more on this.