Really cool idea and great execution! It was very satisfying to figure out the deleting mechanic after some trial an error. I was secretly hoping that commands could be built from pre-existing white text with grey text gaps or spaces in between. I was wondering if there would be some puzzles like this where you needed to use pre-written letters in the opposite direction of your cursor, for example:
l# e# f# t# <nwo# d
would work as "down", say if "#" was grey and "d" was white text.
Amazing game. Would love to play a longer version with more complex puzzles

