fantastic fever dream you've created! a bit tricky to capture the balls sometimes, but I really like the visual and audio direction. the skyboxes on levels 2 and 3 were really cool
DavidHospital
Creator of
Recent community posts
Really cool idea and great execution! It was very satisfying to figure out the deleting mechanic after some trial an error. I was secretly hoping that commands could be built from pre-existing white text with grey text gaps or spaces in between. I was wondering if there would be some puzzles like this where you needed to use pre-written letters in the opposite direction of your cursor, for example:
l# e# f# t# <nwo# d
would work as "down", say if "#" was grey and "d" was white text.
Amazing game. Would love to play a longer version with more complex puzzles
hey, thanks for playing and thanks for the feedback! Sorry about the low framerate, I think that was probably due to the rain using a compute shader if I am understanding how bevy_hanabi works.
I am quite proud of the ambiance, but I do admit the story needs a lot of work, haha. I think the title "Regretful" actually conflicts with the protagonist's feelings. The intention was for it to be a repressed memory, but not because they felt guilty. I really ran out of time to get it to a point I was happy with.
With hindsight, I should have spent more time at the beginning designing and writing. Instead I focused most of my work on the scene, and the story was more of an afterthought.

