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David F Stewart

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A member registered Jul 04, 2024 · View creator page →

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That is what I meant. Thank you for clarifying. 

The goal would be a good addition to the rules document. It makes sense to me now that you've explained it. I'm used to playing games where the goal is to make as much money as possible. I wrongly assumed that it would be a good strategy for this game too.

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Based on your reply, I am understanding it this way: I want to score 10 points and have a population greater than 5. To do so, I need as few goods and as little money as possible (or as little debt as possible). Have I understood the goal of the game?

Also, what does +10 / -10 mean in Civic Pride 08? Is it +10 or -10 like in version 1?

Thanks.

"Turn negative Goods and Money totals into positives"...what about positive Goods and Money totals, do they get subtracted too?

Thank you for clarifying. That is how I've played it, but didn't know if I was doing it right.

If a player already has 0 Money or 0 Luck and triggers an event that causes them to lose more Money or Luck, what happens? Does the player remain at 0, or is there a specific rule or outcome for such situations?

You're welcome.

I must not have been paying close enough attention. Thank you for pointing it out.

Thank you for the game. It's not difficult to grasp, but challenging enough to enjoy playing. It would be good to mention that this game doesn't use the whole deck. Knowing that would have helped me get started faster. More importantly, a card isn't removed from the game when the deck is empty in the online version. Could you make that change for us?

Is this a solo game?