Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

David Forrester

10
Posts
3
Followers
A member registered Apr 29, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the nice comment!  I would have loved to make SFX and music, but as it often goes in these jams, I ended up having to prioritize other, more essential things (like making puzzles to actually play).

Yep, I had to skip these things to make sure the game was polished and had enough content, but I completely agree that it would be better if I could have included these things.  Anyway, I'm glad you enjoyed the game even without sound!

Thanks!  I ended up having to skip the sfx/music to make more levels to play.  I found my early sound tests to be more distracting than they were cool sounding and I needed to prioritize where I spent the time.

I see what you mean - I absolutely should have mapped space bar to jump instead of menu, though I did not think of it at the time.

I thought the same thing about the end-of-level solution replay; it was 100% unintentional coincidence that it happened, and yet it worked out so well! XD

And you're right - I should have used the sword mechanic more; I was thinking of it more as a way to redo some of the chaos when you mess up too badly, but it could surely be used as a way to solve a puzzle, too.

Thanks for the detailed comments!

Wow, this is a very polished game!  I find that one of the strongest elements of your entry is its unique atmosphere - it's very creepy (good choice of artistic theme and music!), yet also somehow to me nostalgic to the days where enemies were simple colors/shapes (Demon Attack?) and sounds were simpler waveforms (I especially love the enemy spawning sound!).  The game, although very difficult, is also quite fun and I love the little particles splattering everywhere from the bullets.  Very well done!

Thanks!  I finished most of the game mechanics early Sunday, so I ended up with a few solid hours left to focus on levels (in exchange, I had to skip adding sound and music, but I think focusing on having enough content to play was for the best in this case)

Thanks - it really means a lot to hear this, especially when I've only done 3 of these jams so far.  I am trying hard to learn to focus my time on the right things. =)

Honestly, I thought this idea wasn't going to work at all, and I'd have to add a bunch of enemies to make it challenging, but then when I implemented it I found that even the simple levels got so chaotic that it didn't really need them.

Here's a video about the creation of my submission, DemonAxe:

Thank you, sir, for your kind comments!  I am glad you enjoyed my game.  Perhaps once the jam is over I shall continue the project for a while longer to add some real goals, since this game was really fun to make!

Nope, that's where I had to cut it - there was going to be a shop to upgrade the weapons to do more damage, a banker to help save you from losing so many coins on death so you can afford such weapons, and unlockable areas with harder enemies and other goals, but these didn't make it in time.  At the moment the game is just about having fun killing enemies and maybe trying to see how many coins you can earn without any heart drops (because these also didn't make it in time XD)