That's a serious bar brawl! I like how almost everything is a weapon.
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I like the look of the clouds and terrain! I found an issue where the mouse sensitivity is only applied if you go to the menu and back within the game -- I had to do that each time I died.
This is hilarious and epic! Of the entries I've tried so far, this one feels most like a shippable game. I kept on accidentally blocking my own path by getting furniture stuck in doorways, but eventually defeated the dust bunnies!
I'll try to remember!
- There was one where the doors appear to play the opening and closing animations twice in a row
- There's a shadow seam that lets a line of light into the room: you could fix this by putting internal assets on a layer that is not affected by the sun light
- I think I got stuck in the inventory screen somehow, where I couldn't close it and couldn't move either, I can't remember repro steps unfortunately
I like the diamond viewport, and the look of the compass and the goal! It would be nice to have some obstacles to avoid between the player and the goals. The changing soundscape tone over time reminded me of Flower.
Sliding around is really fun! I like the intro screen too. It took me a while to figure out how to kill towers; shooting the little pipe bits until they open up. Could maybe use some hit sounds or indicator on the flying drones, like the Q3 ping sound -- projectiles vs flying targets is tricky.
In the game you can press "Editor" in the top right of the menu bar, and from there you can open mazes in the file menu! Then you can choose "Enter game mode" from the menu bar, or press the "Play" button. That's a good point about "Open with..." I should look into how to make that work.