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David Socha

9
Posts
6
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A member registered May 04, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the extensive feedback! I am working on touching up the unit graphics and sound effects, I'm about 1/3 done which is part of why the unit graphics are inconsistent in quality.

Thanks for linking the VOD as well! That's helpful for me to catch some bugs I need to fix

Thanks for the feedback! If you could send me your VOD once you have it I can investigate the bug you encountered. 

I like the simplicity of the game! Agree with the other commenter that additional upgrade options would be cool! I noticed that I would sometimes regain full stamina after blocking, is this a perfect parry mechanic? A bit more info on how that works would be helpful. Fun game to try out!

No luck on a retry. 

Link to gameplay: https://i.imgur.com/yNqlcg4.mp4

I'm using Google Chrome with Windows 11, with 64 GB RAM, it seems like the character has approximately the same jump height outside of the tutorial but can't totally tell. I do have hardware acceleration disabled in Chrome settings because it doesn't play nicely with my Intel GPU, blindly speculating, but it's possible that's a factor in the behavior I'm seeing. 

Hello, I tried out your game for a bit. While playing through the tutorial, I wasn't able to get past the first column. I tried holding space to jump, but the character doesn't seem to get high enough to get past the column. Also, the default control scheme of WASD + space to jump feels a bit unnatural to me, the option to use Up/Down/Left/Right and space would be nice. I also noticed a significant FPS drop when entering full screen mode in browser play, although this could be a problem with my machine. I like the fun designs of the main character and some of the enemies!

Hello, I tried out your game for a few sessions. I like the idea of a bubble that changes in size throughout play. I thought the pace of gameplay felt slow for an endless runner, and I think the rain in the foreground should scroll so it appears as though it is present in the game world (rather than matching the speed of the bubble). Also, I'm not sure if this was an engine bug, but in browser play, clicking on the pause menu did not work for me unless I made the game fullscreen. I think the capsule art and UI is charming and well-suited for your game!

Nice game! I enjoy Sokoban games and the twist mechanic here adds some cool considerations. I've played through all of the intro / tutorial levels so far. Love the "I'm free" voice line. I'll definitely look for the game when it arrives on Steam. Graphics are simple but definitely work for the game.

The look and feel of this game is really charming! Definitely evokes nostalgia for old operating system solitaire games. The music loop feels short and repetitive for how often it plays. At least in early rounds, it feels like luck of the draw dominates any sort of strategic planning, which doesn't quite align with the fantasy I associate with roguelike deckbuilding. Going to wishlist this game on Steam and I'm interested to see how it develops!

I liked the concept and minimalist look/vibes. I had a little bit of trouble with the controls, I think some sort of input mode that doesn't rely on drag/drop could be helpful. I think some of the UI and game rules are a bit unclear, for example, I couldn't exactly tell how I earned upgrades, or what the exact mechanics determining combat outcomes were. I enjoyed the music and SFX, they matched the feel of the game well in my opinion.