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DaveCharlton

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A member registered Nov 10, 2020 · View creator page →

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This was excellent! Loved the twisting and turning of the space. The way you end up walking on what used to be the walls and ceiling feels surprisingly natural. 

Given that mechanic and the limited colour pallet, you’ve done a great job making it readable. I only felt a little lost at the end, once I had both keycards, but forgot where the controls were. 

Also loved the boot up screen with all the old sounds! (Great to see the land traditional owner acknowledgement too. I used to live in Australia.)

This seemed like a very polished submission. Unfortunately I couldn’t get far, because nothing happened when I hit F to look through the gap in the wall. 

Great level! Nice atmosphere and clear paths. Couple of very minor issues, I got stuck when trying to jump between balconies in the cell block and after hitting the switch in the raining courtyard I wasn’t sure where to go. Otherwise very nice work.

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Just to be clear, the bit I worked on for this jam was the overall suburb map. Most of the internal spaces are just placeholder. A much better level designer is working on the shopping centres, but for now those are ripped straight out of a Synty demo. 

There are also no objectives or sounds yet. The keys are WASD, space to fart and F to sleep. All harsh feedback very welcome. Thanks for playing!

Looney Tunes does A Fistful of Dollars: A chaotic third-person sandbox brawler where rival corporate mascots battle for brand dominance and you can play them all against each other. Characters by Dogzerx Jose Diaz and environment assets from Synty.


Video: 

Started playing this one. Lots of fun! loved seeing all the turrets lined up. The first couple of puzzles were very satisfying. I died just after the bouncing bit and had run out of time by then.

The first two puzzles were extremely satisfying. I haven’t played portal for ages, so I’m probably not the best judge, but they took me a little while to figure out and I got that nice little “Ah ha!” moment when I did. The last section was a good change of pace, but to be honest I just muddled through without really understanding what I was trying to do and was slightly surprised to find myself at the end. It meant that the pacing didn’t feel quite right. I would have preferred to finish on a high note, feeling smart after solving a puzzle. I think it might work better if the open section came at the start, or in between to break up the puzzles? Either way, great level! Nice work!

Great level! A solid compact puzzle with a clever and clear layout. I really liked that you could see all the elements and your end goal, so all the gameplay was puzzling out how, rather than what, you were trying to do. 

Thank you iwanPlays!

thank you very much Bishop!

Cheers man!

Great music and a really cool old school game. I loved the body parts mechanic, but found the pick up a little tricky. Nice work!

Good effort!

Great classic pinball game!

Excellent game! Watch out for the magic ricochet!

Great game! Very tough puzzles!

Excellent game!