Neat! Thanks! :)
Or should I say, "obrigado".
Haha! I'm really glad you enjoyed my stupid little game. It was kind of funny seeing someone else react to the idiotic things the manager says to the interviewee. Sadly, (in my experience at least) some of this stuff isn't too far from the truth.
Anyway, I watched your video a couple of times and left a like (or two) as a sign of my appreciation. Thanks man!
Really creative concept--though, I do have some criticisms.
Having the entity chase you around constantly kind of kills any incentive for exploration. It puts you in a panic state and the last thing you want to do is spend too much time interacting with your surroundings. Perhaps the entity could have been triggered a little bit later in the game, once you've been given a bit of time to scope out the lay of the land. The fact that the game is monochromatic (not saying it's a bad thing: I appreciate the stylistic choice), and the fact that the architecture/level design is kind of bland, makes it difficult to distinguish where you are--this problem, again, is amplified when you're under stress because of the monster.
I don't want to make it sound like having a monster chase you around is a bad design idea. It's really not. But if implemented better, it wouldn't get in the way of the immersion and exploration aspect of the game (which is what I really like about survival horror).
Other than that, good job. Hope you continue making great games!