Walk over it and the press E or Enter
DataGraph
Creator of
Recent community posts
Very fun, however going upwards on the left takes much longer then the other sides and therefore can feel a bit unfair. If the light area was larger this could instead add strategy, of getting ahead in the other areas to give yourself time here, but as you don't have much space, it doesn't feel possible.
Very fun, however going upwards on the left takes much longer then the other sides and therefore can feel a bit unfair. If the light area was larger this could instead add strategy, of getting ahead in the other areas to give yourself time here, but as you don't have much space, it doesn't feel possible.
Very fun, however going upwards on the left takes much longer then the other sides and therefore can feel a bit unfair. If the light area was larger this could instead add strategy, of getting ahead in the other areas to give yourself time here, but as you don't have much space, it doesn't feel possible.
I really like the game play idea, theming and music. It can be a bit hard to understand / keep track of everything at first and it can feel very RNG heavy later on. I say this because I really like the game idea and wish to be able to enjoy it more. Something like multiple levels with less people and maybe a better visualised rumour diagram would really help I think
I see on the jam page I can submit my game late, but I can't see any way to do this on the jam page or on my games own page?
Here is the link to my game: https://datagraph.itch.io/game
Thanks for any help!
Really enjoyed this! The different dice colours creating different shooting types added good strategy. Liked the pixel art and dice animation. Good looking after effects.
If you had more time and could play test, I would recommend: increasing enemy spawning, making loosing a life more impactful (e.g. screen flashing) and maybe stop or reduce movement, it seems a bit unnecessary.