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datadays

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A member registered May 20, 2019 · View creator page →

Creator of

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hes used ai from the beginning, in several scenes now. first was backgrounds early on, then the music, animated scenes and now full fledged static scenes.  with this latest step i guess it's only a matter of time til it's just everything

Thank you! It's designed so you get stronger each run! So definitely come back to it if you feel like! It gets way harder, and there's an ending

Glad u enjoyed it, thats exactly what i want >:)

One of the first games I played. I like the idea of basically having to clear rooms with one life! The chaser enemies can aggro through walls and follow you though and it's a bit frustrating!

i liked the looks a lot actually

i liked the looks a lot actually

The twist at the end was really fun

the music choice was bomb and i liked the gameplay a lot, it was fun

my high score ended up at 1050

Very ambitious title but I'll admit i have no clue whats happening. I liked the music and overall vibe

Suggestion: While wearing a vibe or d!1do, it builds up a pleasure meter that makes her moan louder and louder (it builds up faster as she's walking and running), making her easier to detect by guards. When you stop moving after the meter is full or if your stamina is fully depleted, she nuts (or forced to if stamina is depleted)

this is really cool so far, cant wait to buy it when i can.

Did not realize how much AI was used in this when purchasing. Please disclose the use of AI in your work

my save's so cooked, dawg

issue is that i dont even know where the mermaid is, or if that even is a quest. I got to the end with the rabbit and the task tracker says that's all the content in the game for now, but theres still a lot left, like the mermaid stuff. For whatever reason it's saying i need to check the freezer for the rogue zombie i've spoken to her already as well. I just found the electric box but there's still no tracking revolving around that, so rn I'm kinda just going from map to map waving the mouse around and hoping something I highlight or click on is different. This is very capcom-like but in a future update could you make story interactables highlighted so they stand out among the bg?

Any guide on how to get to the fishing mini game, or just a guide in general? A lot of the puzzles or expectations feel obtuse when ur just tryin to jork it

love the new itch icon. would be cool if you add these anims to the game itself, maybe in the phone menu

the new gif is crazy

good update, keep it up :]

is that naomi getting some love in the icon

where's the download links then for the latest version of this that I paid for?

moar like this :]

Thanks for responding, I didnt even realize that was in the menu of the lil gadget thing. The tasks menu is what I was referring to and its already there so we all good. I hope the ui thing can be adjusted, if thats what you were referring to that might break it :o

really enjoying the game and art. 1 bug i noticed: in the area with the two bathroom entrances, when trying to click the button to highlight interactables or ui, it also clicks the objects behind the ui.

it would also be nice to have a log of quests

i dont want to disable my activities but i've done it for this game and it still shows up on discord for whatever reason. it doesnt even show up as a game that's being played BECAUSE i already have it disabled

how do i disable the game showing up on discord?

Really like this game, very cool idea but with how many enemies you fight, could you make this an autobattler of some sort. Perhaps giving allies turn CDs for abilities on use

when are we getting more blair scenes, big dawg

when i first tried the window wouldnt load but it seems like it's good now. the movement is fun but i can't pick up any pizzas? not sure but the preview shows an arrow but the arrow is static in the browser

figured it out, like i said on the discord. thanks for bringing it up, i wouldve never tried to do web exports if not for this tbh but it was literally just a button press away

it's probably cuz im the creator but try the newest version, the platformers are more clearly laid out. I'm aware of ones where you get stuck in a wall at the first jump but if you got stuck on something else then pls let me know

gms2 won't let me export without an actual mac and i have no clue why the html5 ver won't follow horizontally? would require more testing :(

I can upload a mac ver but it would include the finished terrain, otherwise its the same as the one uploaded for the jam

very coool, keep it up

good changes thank u

goes hard, inspirational

would u be willing to make a ui pack with the same icons but larger, similar to the bg art you have on the sides of the page? these are really good but for larger resolution projects it's hard to consider using

:3

this is a fantastic animation and i think its great for more intense scenes but ngl i also rlly loved the original of this particular one but this one is also great