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DastardlyFool

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A member registered Mar 17, 2021 · View creator page →

Creator of

Recent community posts

EXCITED TO SEE MORE OF THIS

Really loved the art and the concept !! The character writing felt really solid, and for a game with so much text there were very minimal grammatical errors which is always impressive
I really enjoyed how every friend in the phone had a different speaking pattern and way of typing it felt a lot more real

Did not disappoint, the execution of the concept (so far) felt like it landed well !

PROMOTE AWAY I just had a look at the games Kickstarter page and it looks really cool !! I'm glad to see you're working on a main project in a similar style to Goodbye Page

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WOW that was so cool

My biggest fear when playing any game rooted in surrealism with a really concrete visual style is that the story will be altogether too vague (or come across as condescending in a way) however this was a very pleasant surprise, the story felt entirely understandable in a way that still came across as creative and matched how the game presented itself !! It has a very strong identity throughout that I'm a big fan of, and I just adore the character designs
(also love what you did with the camera, I love a game that occasionally changes it's viewpoint)

The absolute biggest critique I could give it is an overall lack of a horror vibe, but who really cares when the rest of the game is dripping with style anyway ! 

Tysm for such a detailed review !
Really appreciate it

Ty !! I hope you like it !

odd? if it reset a few times I’m gonna assume that was a bug unfortunately !


Ty regardless !!

IT IS QUITE ISNT IT? I was so surprised when I saw that one

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Ty !! I'm glad you liked it

I'll try to figure out why a crash could've happened?? do you know exactly when it happened during the level? It's cool if not I don't think I'd have remembered that detail if I were playing it !

I was just playing that game before development so the off green color I used for the character that stops by your window was probably unintentionally inspired

I'M GLAD IT MANAGED TO BE FUNNY I was worried I'd missed the mark there !!

I had so much fun making the cans 100% my favorite part of development

tysm !!

LOVED the puzzles, made us feel so smart when I (or my girlfriend for the most part being entirely real) finally figured them out !! The vibes were fantastic, the ending terrified us, the story was very intriguing, the amount of worldbuilding for a game made in such a short period was great

Fantastic game !! Had a lot of fun with it

How the hell was this made in 7 days???? Oh my god???? This was so good !! I absolutely adored how the screen ratio shifted depending on how narrow the tunnels were, the scary moments had me terrified, the intense moments stressed me to high heavens, and I laughed quite a lot at some of the graffiti on the walls and the check in book, one of my favorite games of the jam for sure !!

sudan hussan hiding spot

Liked the visual style a lot, I'm incredibly partial to a fps game every now and then (I absolutely love them) and this game delivered in that sense !

Vibes were very cool, the atmosphere felt somewhat claustrophobic, but I mean that in the best way possible it definitely added positively to the experience !!

I AM SPEECHLESS, the storytelling in this game is absolutely stunning, loved the cuts and unconventional non-linear timeline it was told in, would LOVE to see this story explored more !! Was not expecting this to be quite as gutting as it was, but I think I genuinely held my breathe

amazing game loved every second !!

ABSOLUTELY ADORED THIS, the gameplay was very engaging and fun, had a real unnerving quality to it, I appreciated the moments of writing between each day they were very well written, the art conveyed everything it needed to effectively and looked great doing it !!

Overall, very much enjoyed this, I'll be looking forward to more possible games from you in the future !

Love the visuals and overall aesthetic !! The creature designs are so spooky, the sound design is halfway between horrifying and whimsical (in the best way possible), the gameplay is super creative

The entire game has a very unique vibe to it that I liked a lot

LOVED the art, Jiya's design is so so good !!

Loved the visuals and sound design !! Delightfully terrifying, I found it a little too hard for a survival horror where it started to linger into frustration with the lighter (could very well just be a me issue), but overall adored it ! VERY sick concept and execution

it is surprisingly difficult

but tysm !

tysm ! I'm glad you liked it, I am SO excited to play your game it is right on my list

tysm !!

Tysm !! I'm so glad you liked it

ty !

silly little game‼️ https://dastardlyfool.itch.io/counting-sheep

tysm !!

I apologize

Glad you liked it !!

Tysm ! I'm happy to hear you liked it, and yeah I was really happy with how the sound design turned out !!

You're very welcome, I'm glad you enjoyed it !!

Thank you so much !! I'm really glad you liked it, and I absolutely agree with your feedback, I'm planning to do a big update once the jam is over and fix some visual issues like the text displaying harshly in some scenes !
But I'm glad to hear it didn't hinder the overall experience

Thank you so much for such a detailed review !! I really appreciate you taking the time to write this, I'm glad you enjoyed it, and I'm happy to hear we share the same criticisms of the game

I've been trying to work on my surrealist writing for some time so I'm glad to hear It shows through my games (I was most definitely heavily inspired by whos lila while working on this one)

Thank you so much !! I was actually kinda shocked how pretty it came out

I absolutely agree with the text being hard to read at times but i was far too into the visuals to add a text box (also lazy)

Tysm !!

Nothing happening within the game engine is actually 3D, all elements are rendered ahead of time, and for instances like moving the camera I just applied a curved warp to the screen and moved the background to create the illusion of a third dimension !! 

Also thank you so much I’m glad you enjoyed it !

Tysm !! It was a struggle 😭, im glad you liked it !

Thank you so much !! I'm really glad you enjoyed it, I was going for bittersweet so I'm very happy to hear that

I absolutely agree with the ending screen, after like a minute or so it should close itself, which was a very last minute "im too tired to make this work properly" way to handle that, that will definitely be changed post-jam !

This is a really cool concept !!
I love the character designs, and it's really impressive how many mechanics you managed to fit into just a week of game development !

Obviously it felt empty at times given that it's a prototype, and I would've liked to see more direction as to what to do, but as a prototype this is sick !! and this could serve if you were to continue it (that opening scene with the bag of grain was SO COOL)

Tysm ! I’m glad you liked it !!