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DaSquid

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A member registered Sep 18, 2020 · View creator page →

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Just from the premise Inazuma Eleven x Into the breach I was hooked.

This is honestly a very good concept with a lot of potential, combining strategic positioning with sports is something that I feel can really have a broad appeal.

It took a while to really undestand how the game works but once I did, I had a lot of fun playing this

Nice puzzle game, I liked how there were no enforced solutions and a lot of freedom for me as the player to choose how to place players and move the ball while at the same time being challenging and stimulating to play. UI was also nice and I appreciated a lot the QoL features (step back and retry) to encourage experimentation and avoid frustration

Clicked because of thumbnail, stayed for the hyper-realism and relatedness. As a person who always does things at the last minute, this is literally me every morning.

Nice puzzle logic game. As far as I can tell the game generates different solutions for each run, and in all runs I did the solutions were not ambiguous, which it must have been hard to make sure of, good work

Maybe I'm just dumb, but how do I start the game? I'm a huge fan of rhythm games and adjacent and I'd like to try this one out

The overall narrative was hilarious and well written. I wish I had a little bit more starting time to answer question as I was panicking at first, and also after some attempts the same questions kept repeating. This is not necessarily a bad thing though because (if I understand correctly because I was in panic mode during questions lol) some questions are very similar to each other on purpose and sometimes the same question have different answers to throw you off, it was very smart. Also the puns and the jokes both in dialogues and in questions themselves were hilarious lol

Great game!

My high score is 21 answers and 190 honey (not sure about the 190, I may misremember it, but 21 answer is correct)

Amazing game, super original concept, catchy soundtrack, good variety of minigames.

What else could I say? I can't find a single thing this could be improved on, in its own relatively small scope it does its job perfectly.

Definitely the best game I've played so far in this jam!

Good game with original concept, the constant flashes were a bit too much bothersome but other than that it was a fun experience, I love the guy who makes the poses.

Very creative and original interpretation.

I did several runs and in each of them for one reason or another I could not make a submission, mostly because I lost track of time, definitely super realistic lol

Level design was very well crafted as it allows you to complete the game no matter what order of powerups you get. I found the background a bit distracting and in the end beating the game was a matter of memorizing level layout, but nice little game nonetheless.

very cool game, nice interpretation of the theme. I feel like the AI was way too strong, borderline frustrating, but overall I had a nice time. 

Maybe you could experiment with changing room layout and recipes, but this is a solid foundation, good work.

Thank you for the very detailed feedback and I'm glad you enjoyed it! 

The colored keys work by exposing the standard key to extremely high/low temperature for a while, and keep their "form" for half a minute. It's a direct reference to the original Metal Gear Solid where you needed 3 keys to deactivate a nuke, but in the end it was just the same key exposed to different temperatures. I agree that if you don't know the reference it can be a bit obscure to find out, I definitely should have made it clearer. 

I enjoyed playing the game, a fun little adventure with some very cute characters. One thing I didn't like much is that some graphical elements are dissonant with others, for example all the characters are very curated and drawn nicely, and the backgrounds are very beautiful too (they're the most beautiful thing about the game in my opinion), but the tilemap for the environment is very simple, with no variation or aesthetic elements. I think a little more variation in that really could make the game feel much much nicer and immersive. 

Also I beat the final boss just by spamming attack and I still had almost half the hp left, so it felt a bit anticlimactic.

I think with just a little more polish this game could stand out a lot, but nevertheless I enjoyed playing it.

You might think auto attack mechanic would make a game feel too easy or boring, but you couldn't be more wrong about that if you play this. The auto attack mechanic is well implemented and makes the game feel very unique. The map is meticulously crafted with a lot of hidden shortcuts. The basic movement felt a bit too slow, but the inputs were nevertheless very responsive. 

It's a pity that the game ends prematurely, I encourage you to develop it further because you have a great concept in your hands. 

This was such a good entry, it deserves much more recognition. Controls were extremely responsive, the design was superb, graphics and music was so good that honestly I think it is better than many successful games on Steam. 

You get all the "standard" upgrades you would get in a Metroidvania game but even them each of them has a little twist to make it unique. 

If I had to find a flaw in the game it's that the difficulty spikes up a lot for the final boss, I never died until then, and then the boss took me around 15 tries (just tuning down damage from 3 to 2 I think would suffice). 

This was definitely the best game I played in this jam by far. 

I really enjoyed playing this, the story set up was captivating and I liked all the optional power ups that require you to backtrack/go on a optional path, cornerstone of the MV genre. My only little gripe is that the character takes too much decelerate, making it feel like they are on ice. Especially with the first weapon with short range, it meant that many times when running and shooting their body would actually be in front of the projectile you just shot. 

This by no means made the game not fun though, it's just that if I have to pinpoint one thing to improve on, it's this.

Unfortunately it also seems like the story was cut short, I was curious to see how it would develop further because the premise was definitely strong. 

Overall it's a nice short fun game, I enjoyed it. 

Slow mode is not super useful but I found that some playtesters really liked it for precise angling in a certain part of the game, anyways on PS5 controller it should be the R1 button but I don't have a PS5 controller to test it with unfortunately 

If you ever want to give it another try, I'll give you an hint for getting the other keys: try to think of rooms where the existing key could be "transformed" 


Anyways I'm glad you enjoyed it! 

This was one of the best games I've played in 2025. The game design is just on another level, I enjoyed every last minute of playing and finished it wanting for more. The movement options and puzzles are so creative and every new discovery in game mechanics left me surprised (in a good way). I even recommended it to a few of my friends because it is so good.

I really liked the sense of progression and the fact that new upgrades really change how you see and move in the world which is a core tenet of the metroidvania genre. The only flaw I found was that controls were not too much responsive, sometimes jumps would not trigger, and the physics overall felt a bit too "floaty", and sometimes the big knockback that enemies give can feel frustrating.  I suppose I got the "normal ending" (it seemed from the end screen that there could be some other ending), but I definitely enjoyed playing this and all the upgrades felt very original and a good twist from how they are usually implented.

The overall atmosphere of the game is very beautiful, the introduction sequence really motivates you to find out more and progressing through the game. Unfortunately, controls weren't much responsive, there seemed to be a lot of input delay, and animations in general took long to perform, but overall I enjoyed playing it.

Hope you like it!

https://itch.io/jam/blackthornprod-game-jam-3/rate/900140

Thank you for your valuable feedback!

Thank you!

Hey there, hope you consider 1-bit nice art :p

https://itch.io/jam/blackthornprod-game-jam-3/rate/900140

https://itch.io/jam/blackthornprod-game-jam-3/rate/900140

Here's mine, hope you'll enjoy it :)

Camera controls aside, I found this game very fun but challenging at the same time! Good job

Yep, if you scroll down the comments you can see that I already addressed this issue ahah

It's the first fix I'll make once I work again on this game

Thank you!

Thank you so much! To make a full game out of it, I'd have to introduce a few more mechanics I think, but it's something I'll definitely take into consideration in the future!

Thank you! I'm glad you appreciated the song!

Thank you!

Check mine out!

https://dasquid.itch.io/the-weak-knight-s-feat


Thank you! I'm glad you enjoyed it!

Thank you!

Thank you! I'm glad you enjoyed it!

Thank you! The tree was actually kind of an accident but I fell in love with it when I did it!

Thank you so much!

Thank you!

I really like your 2.5D art style!

Here's my game, hope you enjoy it!

https://dasquid.itch.io/the-weak-knight-s-feat

Here's my game, hope you enjoy it!

https://dasquid.itch.io/the-weak-knight-s-feat