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DAShoe1

11
Posts
21
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A member registered Mar 25, 2024 · View creator page →

Creator of

Recent community posts

There will be more cars and tracks. I've been adding them as I build out the game. 

I'd like to do split screen multiplayer as well, but I want to get the single player completed first.

I am in the process of implementing various skills that give boosts, including the classic nitrous boost.

I don't have plans for any weapons, but I do want to try to cover many different styles of racing, so we'll see what the future holds.

Thanks for checking out the game and providing feedback!

The art and polish on this are top notch! Well done!

Thanks! The bombs are working on my end. There are downloadable versions available as well as the web version does seem to have the odd bug here and there.

I've finally got around to setting up a Discord for the project, https://discord.gg/QCtfymc43N

Thanks. I haven't tried playing it on a wheel, but there are input remaps labeled 'Full Axis' for throttle and brake that are meant for wheels that I hope work.

Thanks!

Thanks, it really means a lot! Still a lot of work to do, but this is the part I wanted to nail.

I don't currently have plans and I'm not sure it would run well on a mobile platform without a lot of optimizations. I will look into it at some point just out of curiosity though.

Thanks! It really means a lot.

Thanks for checking it out. I loved the VR injection you did! I need to keep the scope of this project down, but when it's near final I'll look into doing a VR version.

Thanks for checking it out! Most of the cars should be closely related to real world cars, although they are not exact for a reason. The discrepancy you point out is probably the car called 'Asphalt' which is one of the few cars that isn't based on real world data. I built that car as an example of a drift car. I plan to categorize cars once I nail down the format for a campaign/career mode. I do appreciate the feedback and if you feel any other cars misrepresent what you might expect feel free to point it out.