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DAShoe1

8
Posts
16
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A member registered Mar 25, 2024 · View creator page →

Creator of

Recent community posts

I've finally got around to setting up a Discord for the project, https://discord.gg/QCtfymc43N

Thanks. I haven't tried playing it on a wheel, but there are input remaps labeled 'Full Axis' for throttle and brake that are meant for wheels that I hope work.

Thanks!

Thanks, it really means a lot! Still a lot of work to do, but this is the part I wanted to nail.

I don't currently have plans and I'm not sure it would run well on a mobile platform without a lot of optimizations. I will look into it at some point just out of curiosity though.

Thanks! It really means a lot.

Thanks for checking it out. I loved the VR injection you did! I need to keep the scope of this project down, but when it's near final I'll look into doing a VR version.

Thanks for checking it out! Most of the cars should be closely related to real world cars, although they are not exact for a reason. The discrepancy you point out is probably the car called 'Asphalt' which is one of the few cars that isn't based on real world data. I built that car as an example of a drift car. I plan to categorize cars once I nail down the format for a campaign/career mode. I do appreciate the feedback and if you feel any other cars misrepresent what you might expect feel free to point it out.