These look great. If I were going to offer any feedback is that they look too good.
I'm old! Back when I worked on PSX games here is how I might have tackled the pallet of cement bags. Start with a cube and make a bevel on the outside vertical edge. Maybe create a valley between each stacked layer of bags. And the texture would tile so I could rap the bag textures around the box shape. And for the pallet the wood surface on the top and bottom would be solid with the texture having lines between the board, and not separated individually.
The PS2 was a pain to work on. The bottleneck was the textures, because the memory was segmented and we'd end up with unused memory chunks when a level loaded and would try to tetris in the art assets into the memory. The platform was great at pushing polygons, but as soon as we started adding textures to the mesh it slowed down in a hurry.
Don't get me wrong, I think what you created is amazing and in the spirit of the PSX platform (don't change it!). I wanted to share a bit of feedback and perspective from someone who worked on this platform as something to keep in mind when you start creating your next batch of assets.
Dasboot_BMG
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A member registered Jan 28, 2024
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