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Dartwa

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A member registered Mar 09, 2022 · View creator page →

Creator of

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Thanks so much :)

Thank you!

I can put a tophat skin on Mr. Frog. 10/10 no notes

I think it's a clever idea to hide an escape room game behind a game settings menu. I enjoyed finding out what each thing did, and when I wasn't sure what to do, I thought it was helpful to have hints like you did. Nice work :)

The concept is cool, and the execution was good. I like how you incorporated the hints from the game jam description into the level names. I also think it's really cool that you didn't use a game engine, but just used browser code. Nice work!

Really creative use of the theme. My favorite loop was the one where everything was kind of upside down and stretched the wrong way. It definitely creeped me out, and I was never sure what was going to happen next. Nice work!

I want to play this, because the theme seems so cool, but it basically crashes my browser when I try to play :(

I'll try to come back to it later.

Wow, 27 seconds before the deadline! That's impressive haha. I had a good time with this little demo, but it was over so quickly. I'm not sure if I missed something, but I didn't see how it fit with the Bezi jam theme. Hope you continue to develop this more though; it was fun.

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This was a fun little story, and well-executed! I liked the writing and the sound design. Mechanically, I'm a sucker for detective games that involve collecting evidence and then analyzing it. My one bit of constructive feedback is that I sometimes found it difficult to interpret what the puzzles were asking me to do... like what each icon meant. I could usually kind of brute force it when I was uncertain, and made it through. Great job, though!

It sounds like you ran out of time before you got to finish everything you wanted, but you still got to submit something, and that's great! I liked the theme of driving around and running over things... it's very satisfying. I wasn't sure what I was supposed to do to not get hurt in the process, though. And it seems like driving left and right was way slower than going up and down. But I do like the core idea you have though; I hope you decide to flesh it out and continue it someday.

Solid little game about questioning my assumptions. Nice work!

Cool theme. Reminds me a bit of Iron Lung. I liked the CRT filter -- made it feel very immersive. My main critique is that I wasn't quite sure what a successful run was supposed to look like, so I fumbled around a bit with what the instruments did and what the objective was supposed to look like, but I think that's mostly a skill/knowledge issue on my part.

Thank you, and thanks for checking it out!

I like the art style of this one :)

This is pretty cool. I like the theme. Boy was I not good at it though haha.

Killer moustache

Nice, clean design. Felt satisfying to play. I just wish there was more of it!

Really cool concept, and good execution. I like that you even provided a tutorial

Cool visuals. I liked the music you used, and I liked the presentation/art style a lot! The lore hooked me.

Cheers :)

Thanks for playing!

This was a fun, addicting gameplay loop. I liked the lore/theme. The enemy vision cones made me feel a bit like I was playing Metal Gear Solid :) One thing I found interesting, and I'm not sure if this is true or not, but it seemed like when I went out far enough, then the map was different on my way back. I only had time for a few runs, since there are so many submissions, but my best run was to Day 6 so far. Good job!

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The name is very accurate 😆 Each screen kept finding a new way to troll me. I like your choice of music as well. Nice work.

The game kept me engaged the whole time. I kept getting lost in the hallways and felt a bit like I was in the Backrooms. Love the voice acting! I struggled with the controls a little bit, because I felt like sometimes my mouse went offscreen before I could face the direction I wanted, but I found that if I spun around in the reverse direction, I could fix this situation somewhat. Nice work!

Nice work

I like the style of this one! I know the theme was all about subverting expectations, but I found it kind of frustrating that different screens have different rules for the items I can pick up. Nice work though.

This has a fun and addicting little loop that I'm very bad at, haha. Nice job! This feels like a complete game :)

I love the theme of trying to determine if someone's items are worth buying, or if they're trying to deceive you. Good use of music. I think my reading speed is too slow, because I often had a hard time getting through enough customers in a day, haha.

This was really cute! I enjoyed the writing :)

Thank you for playing!

As the bonus bar fills more and more, your score gets a higher multiplier added to it. So you'll earn points more quickly the more you pick up acorns and avoid getting hit. We kept it a little cryptic on purpose, but it probably could have used an explanation for why it's there, at least!

This lil guy's got so much personality! I liked the mechanics of switching directions as well as jumping. The upside perspective is a fun twist!

The lore drew me in right away. I love that you put in an intro cutscene! I found the game a little bit difficult to figure out, but I can tell that you put a lot of work into it, and it looks great.

I'm sooo bad at gauging how far I'm going to jump, haha. Just a skill issue though. Nice work!

I love this idea! Seems like it could have been fun to code.

Fun idea! I liked the music, and I loved my little gunner buddy at the front of the ship.

Cute game! I liked that you had to watch out for obstacles not only from the sides, but from above/below as well.

ABB: Always Be Boosting