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Dartwa

33
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A member registered Mar 09, 2022 · View creator page →

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Thank you for playing!

As the bonus bar fills more and more, your score gets a higher multiplier added to it. So you'll earn points more quickly the more you pick up acorns and avoid getting hit. We kept it a little cryptic on purpose, but it probably could have used an explanation for why it's there, at least!

This lil guy's got so much personality! I liked the mechanics of switching directions as well as jumping. The upside perspective is a fun twist!

The lore drew me in right away. I love that you put in an intro cutscene! I found the game a little bit difficult to figure out, but I can tell that you put a lot of work into it, and it looks great.

I'm sooo bad at gauging how far I'm going to jump, haha. Just a skill issue though. Nice work!

I love this idea! Seems like it could have been fun to code.

Fun idea! I liked the music, and I loved my little gunner buddy at the front of the ship.

Cute game! I liked that you had to watch out for obstacles not only from the sides, but from above/below as well.

ABB: Always Be Boosting

I found this one very charming and thematic. Great sprites, great music. I loved catching some air, and man was that main character buff!

Ooh, I didn't even try that! Thanks for the tip

Andrewwwwwww!

This game makes me yump for yoy.

Cool style! I like the look and feel of the game.

This could be really trippy as a VR game. I liked the kind of kaleidoscope type of effect that spinning around the world gave me. It might have been nice to have some kind of visual object to represent the player, or at least the hitbox - I clipped one of the obstacles and got a game over, even though I thought I was far enough away. Nice work though!

I love that song. Very nice colors too :)

I just can't seem to help myself - I keep trying to get all of the pickups, even when it means I'll crash into a wall. Nice work!

This was fun! I liked that the background colors changed as I progressed, and I liked how you took such a simple mechanic but made it engaging. I could get hooked on this for awhile, especially at like an arcade type of environment.

I'm very bad at this, haha, but I wanted to see more of the content! I love that you keep your coins between rounds to be able to upgrade equipment. The difficulty curve is a bit intense for me, but I think this is a well-made and polished game. Buen trabajo!

but Dmytro, how am I supposed to PLAY when the world hasn't even been DRAWN yet??? Great job, this was cute :)

Wow, I can't believe the Australian government made this.

Really fun and innovative concept. My one complaint is that the game didn't give me enough chances to draw the Cool S from the header image (JOKING). I accidentally drew a wall a few times because I'm clumsy haha. The poor runner never stood a chance with me drawing their path.

I think this is a really cute and clever concept. Sometimes I got bad RNG, but when I got a good run, it was really satisfying :) Great job!

This has a simple but super fun gameplay loop. The shooting feels really good, and I love the art and sound design too!

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Great work! It looks so good, and plays really nicely. Feels like there's a lot of depth and a ton of potential here.

I think having an upgrade system over time is a nice idea. I'm not sure if you did this intentionally, but sometimes I didn't want to get upgrades, because it makes the timing more difficult! On one run, I was running pretty fast, and on another, I was jumping really high, and it definitely got me into trouble sometimes haha

I thought the art was very nice, and the system you used for objectives was pretty unique! Good work :)

Very fun and addicting gameplay loop. Being able to upgrade between runs kept me coming back for more, even though I feel like the cards are very stacked against me to start with!

This was a fun twist on the infinite runner genre, to go vertically between floors to dodge obstacles. Nice work!

Uncle Enzo called. He needs me to deliver pizzas in the metaverse from now on. Looks like this will be good training.

Love the environment, love the design. I struggled to find my groove a bit with the mechanics, but that could just be a skill issue.

Love the environment, love the design. I struggled to find my groove a bit with the mechanics, but that could just be a skill issue.

I love how you made the start screen interactive, so someone can get a sense of the mechanics before beginning. I also love how enemies turn into a grotesque smear on the ground when they die. Fun music too! Nice job :)