Thanks so much :)
Dartwa
Creator of
Recent community posts
This was a fun little story, and well-executed! I liked the writing and the sound design. Mechanically, I'm a sucker for detective games that involve collecting evidence and then analyzing it. My one bit of constructive feedback is that I sometimes found it difficult to interpret what the puzzles were asking me to do... like what each icon meant. I could usually kind of brute force it when I was uncertain, and made it through. Great job, though!
It sounds like you ran out of time before you got to finish everything you wanted, but you still got to submit something, and that's great! I liked the theme of driving around and running over things... it's very satisfying. I wasn't sure what I was supposed to do to not get hurt in the process, though. And it seems like driving left and right was way slower than going up and down. But I do like the core idea you have though; I hope you decide to flesh it out and continue it someday.
Cool theme. Reminds me a bit of Iron Lung. I liked the CRT filter -- made it feel very immersive. My main critique is that I wasn't quite sure what a successful run was supposed to look like, so I fumbled around a bit with what the instruments did and what the objective was supposed to look like, but I think that's mostly a skill/knowledge issue on my part.
This was a fun, addicting gameplay loop. I liked the lore/theme. The enemy vision cones made me feel a bit like I was playing Metal Gear Solid :) One thing I found interesting, and I'm not sure if this is true or not, but it seemed like when I went out far enough, then the map was different on my way back. I only had time for a few runs, since there are so many submissions, but my best run was to Day 6 so far. Good job!
The game kept me engaged the whole time. I kept getting lost in the hallways and felt a bit like I was in the Backrooms. Love the voice acting! I struggled with the controls a little bit, because I felt like sometimes my mouse went offscreen before I could face the direction I wanted, but I found that if I spun around in the reverse direction, I could fix this situation somewhat. Nice work!
Thank you for playing!
As the bonus bar fills more and more, your score gets a higher multiplier added to it. So you'll earn points more quickly the more you pick up acorns and avoid getting hit. We kept it a little cryptic on purpose, but it probably could have used an explanation for why it's there, at least!


