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Dartwa

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A member registered Mar 09, 2022 · View creator page →

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Cheers :)

Thanks for playing!

This was a fun, addicting gameplay loop. I liked the lore/theme. The enemy vision cones made me feel a bit like I was playing Metal Gear Solid :) One thing I found interesting, and I'm not sure if this is true or not, but it seemed like when I went out far enough, then the map was different on my way back. I only had time for a few runs, since there are so many submissions, but my best run was to Day 6 so far. Good job!

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The name is very accurate 😆 Each screen kept finding a new way to troll me. I like your choice of music as well. Nice work.

The game kept me engaged the whole time. I kept getting lost in the hallways and felt a bit like I was in the Backrooms. Love the voice acting! I struggled with the controls a little bit, because I felt like sometimes my mouse went offscreen before I could face the direction I wanted, but I found that if I spun around in the reverse direction, I could fix this situation somewhat. Nice work!

Nice work

Oh man, I couldn't trust anything!

I like the style of this one! I know the theme was all about subverting expectations, but I found it kind of frustrating that different screens have different rules for the items I can pick up. Nice work though.

This has a fun and addicting little loop that I'm very bad at, haha. Nice job! This feels like a complete game :)

I love the theme of trying to determine if someone's items are worth buying, or if they're trying to deceive you. Good use of music. I think my reading speed is too slow, because I often had a hard time getting through enough customers in a day, haha.

This was really cute! I enjoyed the writing :)

Thank you for playing!

As the bonus bar fills more and more, your score gets a higher multiplier added to it. So you'll earn points more quickly the more you pick up acorns and avoid getting hit. We kept it a little cryptic on purpose, but it probably could have used an explanation for why it's there, at least!

This lil guy's got so much personality! I liked the mechanics of switching directions as well as jumping. The upside perspective is a fun twist!

The lore drew me in right away. I love that you put in an intro cutscene! I found the game a little bit difficult to figure out, but I can tell that you put a lot of work into it, and it looks great.

I'm sooo bad at gauging how far I'm going to jump, haha. Just a skill issue though. Nice work!

I love this idea! Seems like it could have been fun to code.

Fun idea! I liked the music, and I loved my little gunner buddy at the front of the ship.

Cute game! I liked that you had to watch out for obstacles not only from the sides, but from above/below as well.

ABB: Always Be Boosting

I found this one very charming and thematic. Great sprites, great music. I loved catching some air, and man was that main character buff!

Ooh, I didn't even try that! Thanks for the tip

Andrewwwwwww!

This game makes me yump for yoy.

Cool style! I like the look and feel of the game.

This could be really trippy as a VR game. I liked the kind of kaleidoscope type of effect that spinning around the world gave me. It might have been nice to have some kind of visual object to represent the player, or at least the hitbox - I clipped one of the obstacles and got a game over, even though I thought I was far enough away. Nice work though!

I love that song. Very nice colors too :)

I just can't seem to help myself - I keep trying to get all of the pickups, even when it means I'll crash into a wall. Nice work!

This was fun! I liked that the background colors changed as I progressed, and I liked how you took such a simple mechanic but made it engaging. I could get hooked on this for awhile, especially at like an arcade type of environment.

I'm very bad at this, haha, but I wanted to see more of the content! I love that you keep your coins between rounds to be able to upgrade equipment. The difficulty curve is a bit intense for me, but I think this is a well-made and polished game. Buen trabajo!

but Dmytro, how am I supposed to PLAY when the world hasn't even been DRAWN yet??? Great job, this was cute :)

Wow, I can't believe the Australian government made this.

Really fun and innovative concept. My one complaint is that the game didn't give me enough chances to draw the Cool S from the header image (JOKING). I accidentally drew a wall a few times because I'm clumsy haha. The poor runner never stood a chance with me drawing their path.

I think this is a really cute and clever concept. Sometimes I got bad RNG, but when I got a good run, it was really satisfying :) Great job!

This has a simple but super fun gameplay loop. The shooting feels really good, and I love the art and sound design too!

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Great work! It looks so good, and plays really nicely. Feels like there's a lot of depth and a ton of potential here.

I think having an upgrade system over time is a nice idea. I'm not sure if you did this intentionally, but sometimes I didn't want to get upgrades, because it makes the timing more difficult! On one run, I was running pretty fast, and on another, I was jumping really high, and it definitely got me into trouble sometimes haha

I thought the art was very nice, and the system you used for objectives was pretty unique! Good work :)

Very fun and addicting gameplay loop. Being able to upgrade between runs kept me coming back for more, even though I feel like the cards are very stacked against me to start with!

This was a fun twist on the infinite runner genre, to go vertically between floors to dodge obstacles. Nice work!