Cheers :)
Dartwa
Creator of
Recent community posts
This was a fun, addicting gameplay loop. I liked the lore/theme. The enemy vision cones made me feel a bit like I was playing Metal Gear Solid :) One thing I found interesting, and I'm not sure if this is true or not, but it seemed like when I went out far enough, then the map was different on my way back. I only had time for a few runs, since there are so many submissions, but my best run was to Day 6 so far. Good job!
The game kept me engaged the whole time. I kept getting lost in the hallways and felt a bit like I was in the Backrooms. Love the voice acting! I struggled with the controls a little bit, because I felt like sometimes my mouse went offscreen before I could face the direction I wanted, but I found that if I spun around in the reverse direction, I could fix this situation somewhat. Nice work!
Thank you for playing!
As the bonus bar fills more and more, your score gets a higher multiplier added to it. So you'll earn points more quickly the more you pick up acorns and avoid getting hit. We kept it a little cryptic on purpose, but it probably could have used an explanation for why it's there, at least!
This could be really trippy as a VR game. I liked the kind of kaleidoscope type of effect that spinning around the world gave me. It might have been nice to have some kind of visual object to represent the player, or at least the hitbox - I clipped one of the obstacles and got a game over, even though I thought I was far enough away. Nice work though!
I think having an upgrade system over time is a nice idea. I'm not sure if you did this intentionally, but sometimes I didn't want to get upgrades, because it makes the timing more difficult! On one run, I was running pretty fast, and on another, I was jumping really high, and it definitely got me into trouble sometimes haha


