In this version, with the cheese relic, if the last enemy on screen is killed by the cheese on a reload, your turn doesn't end. You have to discharge an orb and finish it as though there were an enemy.
darnn
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hi. loving the game so far. spent a couple of days with it, got a win, and thought i'd set it aside until it came out of early access, but frankly, it's got its hooks in me, so i'm just going in again.
anyway, my one big suggestion would be to add the option to speed up the enemies' round. it can be very frustrating, particularly on spiderweb levels, to have a bunch of spiders, like, first slowly move into position and then one by one fire off their attacks when you essentially already know what's happening and want to get back to making moves.
i've had this happen a couple times at the start of a level: https://gyazo.com/ecb15af8df4141f2b5da24eb5381896f
also, fwiw, i'd gladly pay even $15 for this on my phone, since i got so much out of the first one and it was so cheap