Beta 6:
Looking good overall. The more the sprites change, the worse I do. I guess that is "visual muscle memory", no?
The "game over" tune and words feel too far apart. They were more in sync before the Game Over changes. Intentional?
Beta 3:
Beta 2:
Excellent improvements all around! Able to get past wave 10 relatively easily without those cheap enforcer shots :D
The enforcer spawner balls ... is the collision detection based on the actual size of the pulse at the moment or is it based on the full size of the enemy?
What I mean is, when the spawner is BIG it takes up more of the screen than when it shrinks to the smallest point in the pulse. But even in that state, the collision detection appears to be calculated based on the BIGGEST frame of the sprite - which feels cheap because you can be killed without actually touching the spawner in its smallest form without appearing to touch it.
Otherwise? Looking really solid!
Oh, and I feel the "damage" on the hulks (the pixels displayed as you shoot them) are either too plentiful or don't disappear fast enough. The clutter interferes with seeing enforcer shots ... That may be intended though -- I don't want to do direct comparisons with the arcade and not allow for artistic interpretation! :D
Alright, got a nice solid baseline of play, I feel ready to comment.
1. It is hella fun. You have the spirit captured perfectly. The flow of player and enemies feels well.
2. I'm using a controller and it works perfectly (dual analog). However we MUST have input swapping for keyboard play. I can't have move being the cursor keys and left-side keys be fire. I had to play cross armed and I wasn't playing well because of it.
3. The enforcers have issues for sure. I'm still putting my finger on why. I THINK (without further analysis) that they need a delay with firing on player death respawn. Once you have 4 of them on the screen? And you die? The game is pretty much over - as they will pin you with shots instantly upon spawn. A lag in their fire (say a 3 second moratorium) just might fix that. They are supposed to be genuine pain in the asses - and you have them working well otherwise, I think.
4. Nothing I've seen yet. It is damn solid for early beta.
Other notes: