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DarkSentinel

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A member registered May 02, 2020

Recent community posts

Same for me in fullscreen mode. Not in fullscreen mode, though, worked fine

Another way I've found is to stack the boxes in the corner - box jumping up and dropping them works for me - and let them be crushed once to have them align. Then, stand next to the stack so that the moving block will push you first.

After saying all this I now realise plenty of people have done it already. Oh well. :p

Anyway, attempt #2, got kicked out to the menu after picking up the 4th block to fling it to the end of the hallway. Annoyed. But there is proof elsewhere that it's capable of being done so I won't bother again.

Wonderful game - I love the music and the simple graphics are still very very pleasing, even though some of the textures are stretched and stuff. I would 100% pay for a larger, more in-depth game of this.

BELOW IS SPOILERS - Just in case you haven't played!

So, I decided to put myself through the challenge of getting all 4 red blocks into the end room, and I did! Sadly... I don't know if I pressed a button on accident or if the game couldn't handle all 4 objects in that room, or if the game just shut off once the dialogue ended, but the game went back to the title screen before I could get a screenshot. I'll reply with one if I decide to do it again and manage to take one.

This challenge used a few little bugs that aren't technically used, though they can be. An example of this is the fact that you can push blocks with your body while still in pause mode. In fact, pausing effects blocks in many different ways. One such way I call "block teleportation" - pick up a block, and pause. Walk a ways away, the block will stay where it is, and when you unpause the block will fling to where it's "supposed" to be. This can be used to pull blocks through doors before they close, and it helps speed up bringing blocks through without having to push them around as much.

A by-product of block teleportation - and one I think could be a good mechanic for the game - works as such. Hold the block at eye level before you pause. Walk a somewhat long distance, making sure it's a clear shot between you and the floating block. Unpause, and click before it gets to you. This will send the block flying in the direction you had walked at a high velocity, if you click at the right time anyway. This has no real use within the game as far as I can tell but it's a cool little trick and could be used in an expansion of the game.

I have a lot of ideas on how this game would be expanded and I'd love to help with puzzle concepts - but I can barely code so concepts is where my help ends.

I'll try and get proof of having 4 blocks in the end room. :p