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Darkpikachu64

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A member registered Apr 17, 2023

Recent community posts

A unique thing I found out about the Butterfly/Moth gal was that apparently she just does a lot of damage to "Fullness", not nearly as much to health. Unfortunately, her mechanic makes her very hard to follow due to the way that the moves are set up, so it's still incredibly difficult even with one's HP being the only thing on their character due to D-Efficiency. Loss of movement or going against her gimmick still can do a lot of damage, I definitely recommend getting as much Intelligence as possible to avoid on her on a run.

But I hope this may help!

Once one has acquired all things in the talent tree, will there be any potential way to "Digest" the skill points? I've already racked up a good number of skill points (3K worth, I believe now) and lack drive to continue trying to reach a new personal best.

This is a really awesome roguelike and some absolutely lovely preds, unfortunately don't know the names for most of them. I wish the screen didn't instantly fade when digested though, but that's a personal thing.

I do hope for more updates to the game!

Ah, I see. Makes sense, though it makes me wonder if that means that one that has eaten a single prey counts as 2 capacity, and two as 3? Regardless, thank you for the point out, that has been acknowledged. I will also say that I have had that before, [Single prey in a pred] and tried to swallow them at points, but it didn't work well on my end, though I again, assume this is more a Skill issue on my end as I mentioned prior.

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Ya got some good stuff going here. USA here, showin a lot of promise with this game. Great stuff, possibly great system too, and you have at least my eye constantly trained for the next update to hit that little Download button. The idea is great, and small details have really mattered in my current 3 hours of testing the games features.

From the starting point of view, it's good to see those maximum currencies, but they never seem to go down, nor progress saving. But I do see some promise with potentially having "Fullness Related Attributes" or FRA's. Things like attacks that make others move dramatically change based on fullness of both target and performer, such as one comment posts "Pounce possibly dealing more damage based on fullness due to weight" and things like Dragon Kick or Neutralize for Theano being more influenced the heavier the pred is she is attacking with it.

That being said, such things are far too complex for me to even think about, and I'd rather not push such onto you (The Developers) for such. I will mention that some of the current features are both good and a little odd. For example, All enemy units (when controlled by the AI) seem able to consume other units while easily overloading themselves, but the other isn't true. My own units have yet to be able to swallow a unit that was holding another in the belly at the time, though this may be a skill issue and not an actual issue.

Furthermore, I did notice that some attacks seemed to drastically affect how things go, particularly with Covenant. When she swallows an ally then a enemy, it auto sets to digestion, same with enemy then an ally, though it stays digestive.

Finally, when practicing the "Leveling up" system in the main menu, under vessel details, it doesn't seem like you can level them up properly to what they should be. No matter how much you level them, in the Demo, all the units picked will be Level one, which was a little odd to me. Is there a possible way to equip particular vessels and to save progress?

If not, that's perfectly fine, you all only just released this Pre-Alpha yesterday to my knowledge, and honestly it makes me excited to see what is to come. From newer characters, to potentially new threats, new demo levels, a base system for grindable perks, even the gacha having some seasonal stuff for say, a summer bash update or even a fall time gathering for thanksgiving (Since Vore is the big theme, why not the idea of such a thing?) Despite all this, I am glad to give the thumbs up here, and say "Incredible work! I can't wait to see how you take it!"

(Side edit: Didn't realize that the listed features here said that the Lobby and actual combat stage had no interactions, please disregard that one towards the end of the post.)