Ok thanks à lot i will try the last one. Thanks
Darknior
Recent community posts
Thank you for your excellent work :)
I just made my contribution, it's really deserved <3
Thank you for the LINUX version that I had been waiting for a while, it's perfect.
Just two suggestions, if I may...
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Could we have a 16/9 version? Since we all have modern cinema-format TVs, it's a shame to have black bars on each side :(
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Two solutions: either display a bezel on each side, fixed, but that hides the black bars, with a design that fits the 3D spirit of the game being played.
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Or better, though it's complicated, display more game content on the sides. I know some emulators do this, they show the upcoming scenery in front, while keeping the old one in memory for the background... but the horrible issue with this method is that the enemies are not displayed, so they appear unexpectedly too close to the player. It's a nightmare... So here, either you can make them appear ahead without patching the ROM, and it's magic. Or it’s not possible, and maybe display those two parts of the level before and after in greyed out or darker tones? To show that it's not really part of the game... but more like a cosmetic touch.
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You should create a DEMO version. For example, limited to 15 minutes in time? Or locked to 3 games? Just to let people play it and buy it. I think this would be a good idea. In projects that include various emulators, for instance, a demo would allow you to promote yours and make it better known.
Woaw bravo, c'est excellent, un homebrew sur PCEngine c'est tellement rare en plus !!! J'adore le style on dirais un jeu PRO sans mentir :)
Juste un petit détail toutefois, j'ai l'impression que l'allonge du coup de sabre est un peu courte, ça fait un peu étriqué, trop proche du ninja, je pense que el jeu gagnerait en design et jouabilité si le coup de sabre etait plus large, avec un effet incliné, à la ninja gaiden ... mais je suppose que c'est un choix technique d'affichage de sprite, peut etre que un sabre qui frappe plus loint impliquerait d'afficher un sprite destiné a cet effet par dessus le ninja lui même ...
Hi, thanks for your answer, for sure i know we can launch linux games on Batocera, i do it some times, and without script, it is already ready to use in ports games that can launch a .sh file.
But it is not my goal, my pico8 games are all in pico8 directory, ready to launch with the readl pico8 exec. It is the best way to play them, and have all of them in the same place. It's why i always ask creators to share a PNG game format and use the real engine :(
I understand you use a modified one, but i don't really understand why ... when i see Doom on VRRacing or so many other games that tric the official pico 8 engine to work... and it works :) But maybe it is hardest to release, i don't know ... ?
Thanks a lot for your work. Rally interesting to give a new life to this bad old game.
But the game is very empty like the original, and there are not enough sound effects... that makes it a good adaptation but still not a good game.
Will you continue to work on it to improve it a little and give it a real second wind as if it had really been released on GameBoy. Thanks
Hi, thanks a lot for your work so crazy !!!
I love this game and i have finished it on SENS so many times ... with my little daughter :)
Is your game support two player mode like the original one ? If not, will you add it in the future ?
And at the end, when all will be done, have you plan to add some new features that were not present in the original game ?
- Like a Boss Rush mode where we must kill all the bosses one by one with for exemple 3 lives ?
- Maybe a new story with new puzzles ?
- Like now the game is in 16/9, maybe a 4 player mode ?
Thanks