Thank you so much for checking this out and for your words of validation and solidarity. I hope the resource list helps!
DarkJaguar
Creator of
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What a beautifully, heart-wrenching game. I did a run through and every roll of the dice and decision was full of hope and heart ache. This was so well put together and it is amazing how quickly I was so invested in the main characters.
Thank you also for creating a printable zine version. Many times I have to create a zine of games that I wish to print out. It's a small step, but it was so nice to not have to think about.
This game captures its premise excellently and eloquently. I can't wait to see how my magical girls fair in the next run through.
I have a few clarifying questions I would like to clear up before I go into my next play throughs.
1. Do skill points deplete as they are used to modify rolls? (What impact does leveling up have on game play?)
2. Pg 5 "In the Fight" sections says that we can +1 to ones roll using the weakness stat of the witch, but then in "The Flow" section it says +2. Please clarify.
3. If you roll for a witch and have completed that set, do you automatically get to "roll" a 6? (For example, I roll a 3, but I already completed that column of witches, instead of rolling for a new witch can I assume I rolled a 6 for that column, or do I re-roll for new column?)
4. I think that there is a typo on page 10 in Box C1.
Beautiful concept, especially thinking about all those who we encounter and lose contact with in life. I love the realness mixed with the fantasy elements. This game evokes a lot of feelings of grief and loss with reflections on life. It leaves me with the questions what ties us and why/how do we choose to stay connected?
This is such a fantastic game and perfect for the season! A lot of fun and easy to jump right in! Just had a play though yesterday and we had a lot of fun creating a heartwarming story.
The character roles provide a lot of versitlity and guidance for play, the rituals are fun, and the Towns list provides a lot of seeds to jump into story-telling. This was my first No Dice No Masters game, but was easy to get into given the easy to read structure of the rulesbook. Highly recommend this game!



























