Nice job recreating the game in Godot, but charging $6 for an IP that isn't yours doesn't feel right IMO.
Other than that, I'd rather play this version over original any day!
The good:
- Controls aren't nearly as sluggish, with significantly quicker movement, faster attacks, and control over jump trajectory.
- Much improved collision boxes for both, player attacks and enemies. Traps no longer hurt you half-way across the screen for no apparent reason.
- Music and sound effects at the same time!
- Different weapons have different attack power, whereas in the original the difference appeared to be purely cosmetic.
The not-so-good:
- Somehow still can't map an action button to jump!
- Weird collision behavior when dropping to a lower platform. When difference between platforms is less than player height, the drop is sometimes treated as a slope.
- Just one endlessly repeating short music track. I know the original absolutely did this, but holy crap does it get old now.
- Jump-attack gets cancelled when colliding with ground, making jump-attacks quite unpredictable. I'd suggest transitioning an air-attack into ground attack if player lands mid-way through it.
- Enemy behaviors are simplified, and some enemies are removed completely. While this definitely makes the game less annoying, it could've been done in a more creative way.
- There are still tons of bullshit "gotcha" traps from the original.
- Falling into a pit from a moving platform causes instant game-over, as the game tries to respawn the player on top of a platform that has long since moved out of the way.
- The game-over screen looks weirdly artifacted, like it was ripped from a jpeg, and not the original game.
- The game doesn't maintain 4:3 aspect ratio when full-screened.


