Wonderfully done, but did anyone here have any luck running the game under retro8_libretro?
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Here's another one - pressing the "back" button on the diary screen unceremoniously dumps you to the title screen. Did this twice now: (
Also, the game's video refresh froze when I left it sitting with a dialogue open for about half an hour (it was the "Why is the portrait upside down?" one on the third day.) I could still hear the audio of the text output playing, and I could hear myself advancing dialogue, but the screen stayed frozen.
I seem to be experiencing all sorts of bugs, and so far haven't been able to progress past day 4 despite trying about 5-6 times.
Unfortunately the controller support is a bit spotty, especially on non-Windows platforms, and there is very little I can do to help. People who came up with ways of emulating the 360 pad under Linux were able to get their controllers to work, but not being a Linux guy, I wouldn't be able to say how.
I have long been working on an update to the game that may solve this issue, as well as a whole bunch of other ones (60 fps, larger play window, optional 4:3 mode, turbo-speed, better controller support, redefine keys menu, better game balance etc). Hopefully I'll be able to release it sometime soon.
Due to changes to both, GameMaker and Oracle VM software, I can no longer reliably test my games under Linux. I am in process of setting up a real linux box, but it's proving a lot more difficult and time-consuming than I expected. I can, ofcourse, just upload an older Linux build here, but that's not something I like doing.