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darkcore09

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A member registered Oct 06, 2021 · View creator page →

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Simply amazing! And incredibly thankful that lava/spikes aren't insta-death lol

Jumped out of bounds trying to find the last orb and got soft-locked. I rate this game a 9/10 purple orbs.

What an absolute treasure! Highly enjoyable way to play one of the hardest games of my childhood. Everything is a lot smoother and forgiving compared to the original. I also loved the little backstory, not sure if it's canon. 
Just one thing: I played as Megaman against Elecman, and managed to kill him after I was dead (returning Cutman boomerang). I respawned as Elecman at the beginning of the stage. 

Mega Man Legends if it was good.
Haha, idk, I have vague memories of MML being awkward to control. Delta-Gal has smooth, very responsive mobility, with a lot of speed-running potential, which is always a huge deal for me. Keep it up!

It couldn't just be simple, huh?

The invisible stairs suck. I really hope there's a better way to navigate them than trying to blindly guess just by looking through the windows, especially since there are very curved paths in there too. Other than that, amazing exploration game.

Loved the ending. Perfectly captures what it feels like to step out of your room after a while. Just going for a walk and watching the sunset feels like a total dreamscape.

Does anyobody else start feeling nauseous after playing for a while?  Me and my brother noticed this, and we think it could be either the FOV, the motion blur, and/or the weird camera movement while walking (waddling side to side). I get that many of the graphic decisions were made to fit the mood, but I hope that we get enough customization options in later versions of the game.

Honored to be featured! Thanks! I'll definitely expand on the story for next version.