So far I'm enjoying it, it seems like it will be a project that will bring a narrative with a good emotional charge, bringing acceptance as the main theme, it seems like it will be a very high quality story, I'm really interested in this project.
Dark Frog
Recent community posts
I have always been a person who values both artistic quality and narrative, and I see that you have both, and the cart placed is also visible, seeing that you plan a certain freedom of choice makes this project even more attractive, first of all I want to thank you for not following the lazy path and creating a generic project without its own shine, and secondly I wish you success in achieving your goals.
I noticed that giving in to Millie or not has consequences in Part 2, which made me curious about two things.
First, will there be paths depending on who we show the most interest in?
And the other question: should there be consequences?
I'll give an example, but it could also be a small suggestion.
I'll use the four main characters as an example. If we choose to pursue Millie, Moxxie becomes an available option, but Loona and Blitzo are blocked. Let's say Blitzo is chosen, Stolas would be unlocked, Loona would unlock Octavia, the others would be blocked, and the person closest to the person we're pursuing would be unlocked—a kind of dual route.
Something like action and reaction.
But this is if the idea of routes is being used.