Hi! I only played for a little while, but I hope I'll have time to continue.
I'll share my impressions from the perspective of someone who's sleep-deprived and has spent the last 16 hours traveling around. So this might actually give you an idea of how the game feels to someone who has absolutely no mental energy left :)
I hope you won't take this as nothing but criticism. I promise I'll give it another try with a fresh mind and share some more constructive feedback. First of all, I really liked the atmosphere and lore. The game has a very interesting vibe.
- The sounds at the beginning, during the tree tutorial, felt a bit too heavy on the reverb. Listening to them for a while became somewhat mentally exhausting.
- I also ran into quite a few difficulties right away, most of which were probably caused by me not reading the tutorial instructions carefully enough.
- The controls in the tree menu felt counterintuitive to me. There were moments when I clicked on things expecting something to happen, but nothing did. I'd need to record another playthrough to explain exactly what I mean.
- I liked the locations and objects. Everything feels very authentic. Although after running back and forth to the bedroom a few times, the corridor leading there started to feel unnecessarily long.
- On the second day, I went to the tree, but it wasn't interactive until I triggered a dialogue. That makes sense in principle, but it did confuse me a little at first.
- Then, when I finally opened the tree menu, I accidentally clicked a button in the top-right corner, which closed the interface. And apparently, there was no way to access it again that day.
- The tree menu also contains a lot of inactive buttons and question marks. I understand that these probably unlock as you progress, but at that moment they added to the feeling of being overwhelmed.
- After finishing the tutorial, I went to try processing some fruit, only to discover that the fruit was somehow already gone, but I hadn't produced any food boxes either.
- I also missed having tooltips when hovering over certain UI elements. For example, there's a bar that I assumed represents energy or the time of day, but I wasn't entirely sure.
- After spending the night, I discovered that I had no seeds left.
- And once again, I want to emphasize that the atmosphere of the game genuinely caught my attention. My biggest difficulty was understanding the whole growing process and how everything connects together.
And yes, I realize that the tutorial probably explains all of this in detail. It might simply have been too much information for my exhausted brain to process at the time.
Hopefully, even these somewhat chaotic first impressions will be useful!









