Just wondering if I missed something. What do you do with all the produce that is not used yet? Like I'm selling milk to a nearby town, but then meat and hide just takes up all the storage and I cannot do anything with it. Can I sell it to the state somehow?
daria2b
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Hey, great game! I liked the artwork and the music. Everything really comes together to give the player that experience of slow paced life.
I myself thought that the player character was moving way too slow, I got so nervous that I don't have enough time to get things done, that I couldn't enjoy the 'medicative' aspect of the game. I even skipped a couple of letters just because the character would be too slow to get to the gate.
In a way I undertstand you wanted to give players more things to do so they don't get bored. Maybe the days should be just a little bit longer to keep this medatative effect more intact. I would imagine that after you finish all the chores on a farm, you'd have nothing else to do apart from looking at the sky, or re-reading the same books and letters. It might be just my imagination, though :)
Great job!
I understand that all sounds are justified in a way that each is attached to an action, but I still don't think each action has to have a distinct sound. Sometimes it's fine if a character doesn't produce a sound on landing, for example.
There's one famous video game reviewers (whose name evades me) who points that out in one of his reviews and I thought that it was a very valid feedback.
And you're right, toning down some sounds can be enough to make it more organic.
I like the concept and the art. And congrats on finishing your first game jam! (I was participating for the first time too and finished as well)
I think you need to give some feedback to the player in regards to what happens, like, what is the cost of different tiles and what resources they produce (and yeah, I know a lot of goals in a short game jam, but for the sake of giving feedback))). Since everything happens so quickly it's not clear what to do. Maybe having turns instead of changes happening every second would give enough info to the player to make decisions.
Anyway, good job!
That's funny. I think you did a really good job with the music. It creates exactly the right atmosphere from the very beginning where you tell the story. Though the game is hard I can't say it's unfair. Though considering how fast it goes, I'd say the main character should be able to take more hits.
Very beautiful game and soothing music.
Though I got frustrated at some point as in terms of controls when you jump around the light beam it's way too sensitive. I think I understood what I need to do quite fast, but since you can't really see where you're jumping, and you jump and fall really fast, you're not sure where to go. I'm glad I didn't quit thogh and made it till the end.
Nice job! Great that you also have music and sound effects.
I found a little bug, I suppose, where I would fall several level below almost everytime wince the holes in the ground appear above each other very often.
Regarding sounds, there might be too many. Almost every action has a sound effect, which might be unnecessary.