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Darek Greenly

38
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A member registered Jun 04, 2014

Creator of

Recent community posts

The serving dishes is done by interacting with tables, not the guests. Yeah, that wasn’t communicated well enough. We have the “highlight” effect for interactibles in the kitchen, could have re-use that here maybe. Valid point, thanks!

There’s a lot of ideas we had in mind to make it more fun, but we didn’t thought of throwing things :) As for walking - you can sprint with SHIFT. Thanks for playing!

Maybe I didn’t need it that much here. I imagine if levels would get longer and more complex, the undo would be useful. So I wouldn’t feel like I need to re-do a lot of blocks after a full reset

I can’t handle such horror games D: I just uncovered number under the tile, and couldn’t focus on the rest. The monster walking so silently is too creepy

I think you meant to submit it as HTML, so it would be playable here on itch.io. But I managed to make it work locally. Man, I’m not build for these precision platformers D: the concept was nice.

Short, but a creative take on time as resource. Reminded me of SUPER HOT where time moves as you move. But here the time is also your health.

I don’t know what to do with .unitypackage file, can’t play the game.

I don’t know what to do with the file .unitypackage :( couldn’t play it

I wasted a lot of time waiting for elevator. I wish there was a button to call it.

game doesn’t run for me in linux via Wine :(

I can’t launch it on linux via Wine :(

I wanted to say it got easier after a while, but I was just lucky with couple rapid fire bonuses in a row. Nice shooter!

Got real fun once I got the hang of it!

Great vibe, and all that done in code! Got to round 9

COUNT is DOWN!! :D I got too greedy and died after 4-5 level

Seems like my spacebar taps aren’t registering most of the time D: Firefox or Chrome on Macos, fullscreen and not. I couldn’t fully play.

I had to open the iframe for it to work. I managed to get points quick by double tapping spacebar :)

Space also doesn’t work for me, couldn’t play the game :(

Great concept! I only wished there was an “undo last block” button in addition to reset.

It’s unplayable for me :o there seems to be some issue with scaling. And after I press play, most of game screen is covered by black rectangles. Chrome and Firefox on Mac

I call that great parenting!

just don’t quote me on that.

Thanks, we aimed for a chill game, hence the soothing music at night. We thought of adding some daytime music but didn’t had time D;\

With low stamina you’re prevented from running and get a bit slower. There’s no real game over screen so even when customers leave you can still recover.

It’s abstract, yes. At first I thought I’m an alien navigating in it’s own unique way, hence unconventional controls. I thought I was eating the white things, as some of them moved. Nicely done.

Oh you’re right! I also see much more sheep around.

The menu has a great vibe. Too bad there’s no equipment. I managed to save the guy from rooftops!

Oooh the level 6 got me so confused >.< Good concept!

It’s a hard game, I don’t quite get why I was being hit D:

Great vibe! I was surprised on how powerful the dash is.

Linux pack doesn’t run on my Nobara Gnome D: Just hear a brief audio noise and it closes. And the Windows build also doesn’t seem to work for me via Wine.

I was getting hurt but don't know why D: as it some assets didn't load in

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oooo I reached 1400m and bumped at the guy.

The upgrades menu was hard to navigate.

The game has potential!

Cute and I had a laugh at the cute artwork

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I died on math exams :(

The game was over too quickly for me and I didn't really understood why :( I wiped away the fingerprints, but failed again at the second station. Customers still had high waiting time over their heads, so my game over wasn't the time limit reached right?

some chat bubbles went away too fast

it's creative as heck!