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dard22

8
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A member registered Sep 13, 2021

Recent community posts

After playing some time, i noticed that ai like to add special powers in description of items. Since system is based of pokemon it would be cool to see weapons and enemies have special effects based of it. And also, would be cool to shoot in any direction, or at least make enemies shoot like player.

I allready wrote commentary on itch.io, but i will leave one here too. To tell what you can do with it: i wrote "Warhammer 40k but everyone fight with pillows". All(okay, almost everyone) enemies got pillow-themed weapons (or just a pillow) and fight messages was something like "Gratchin throws pillow at you" or "Ork shoot from pillow launcher at you." and etc. All items become pillow-based like Pillow Blade, Feather Grenade and etc. I combined Pillow Blade and Feather Star(Shurikens) into a Celestial Feather-Blade (it's even have description that says that it weilds a power of the Emperor). I hope this contestant gets more attention because you can have som much fun with this by simply reading descriptions of stuff ai create.

For the future, would be cool to save what it generated for theme to use again.

I tried Hunt Down the Freeman. It gave me a mission in a wasteland to take down Combine commander. I got pistol, crowbar and medkit along with energy bar. First enemy is Combine Overwatch with 24 HP, jetpack and rocket launcher doing 8 damage per shot. Both pistol and crowbar doing 1 damage to him. I forgot to heal and just started smashing him with crowbar repeatedly. He outgunned me and i died. 10/10 would Freeman again. But seriously, you can do so many wacky things with it. I don't know why this don't have more attention.

Thanks, it's just my first time to try something like this. Gonna continue my campaign better then.

Oh, i get it. So i just have to look up to what answer from Oracle's closed question and that amount of harm i done and amount of harm opponent done(if he roled for causing damage, of course). And who's luck is lost first or lost the most, if we lose both at the same time, is lost the Conflict.

(1 edit)

Hello, this is my first ever trpg. Decided to try it since it's much easier to learn to get in to and come up with setting I would like to play. I have some questions 1)About the Conflict. I understand how conflict is going, but I didn't understand how to count damaged luck based off the dice. In example 2d6 for chance with 10 and 1d6 for risk with 5 caused to loose thug 3 luck points. Isn't he suppose to loose 5 luck? 2) When open-ended question works? Do I just ask myself during the game what I wanna know about scene I came up so I could do interpretation of what I found? 3) Can rules of conflict applied with use of tactical board? 4) When does scene is count as ended for mood roll? 5) Does the twist apply during the scene or is it count as next scene from current one?

Edit: I think I got how luck in conflicts work: 12 is 6 luck, 5-6 is 3 luck, 1 is 0 luck. Does traits with frailty apply during the conflict like with oracle?

I demand this game on Steam NOW!!!