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SuperStefan

12
Posts
7
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4
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A member registered Mar 19, 2016 · View creator page →

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It took me a little to figure out the game, but I'm glad i did. You could consider making it an endless game or adding some metric like tries, because once I figured out how to play it was already over. 

I like the idea, it is certainly something new and creative. From my personal experience, it lacked a bit of clear feedback, once the rocket is launched, expecially since the timer for the new rocket started right away.  

This game is game was the most fun of those I played so far. A little thing worth mentioning though is, when playing in browser parts  of the screen might get cut of . 

I like how the countdown is multifunctional, as playing area, timer and life. After some time the enemies did not spawn fast enough to catch up with depleting area, so maybe it could need some balancing, so that the loss is more directly releated to the players performance. 

Hello Danry, just to inform you, the rating period has already passed. Also advertising your game this way may not be the best strategy. Instead I recommend leaving an insightful comment, that shows  that you have played the game, rather then copying and pasting something. 

It was frustrating at first, but the concept and design kept me motivated and when I figured out how to play the game it became a lot of fun. Sadly there is no increase in difficulty, so it became predictable after a some time. Overall I had a good experience and the Sound and Art were also nice. I would recommend however to add some Hints on how to play on the Game Page. 

This one of the more creative interpretations of the theme, as it incorporates into the gameplay loop. The graphics were cute, even if they sometimes blocked my vision. Had fun playing anyway!

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I like the idea and the dialogs are well written. A bit more agency would make it fell more like a game rather then a visual novel. 

This game is well made, I only miss the moral dilemma that paper please provides, as those who might want to cross this border might have their own complicated reasons, beyond smuggling. Yet offering such a complexity is probably to much for 2 days development time. Therefore I enjoyed the experience and let my imagination fill in the gaps. 

It's interesting to see the same interpretation of the theme. Thank you for the enlightenment on how a different execution might look like. :)  

This game is a perfect example for a excellent game jam game, it is simple but fun and intuitive, also well executed features then overambitious visions. I like the use of the theme and the little details like the hearts filling rather then depleting made this a very enjoyable experience. 

I really liked the soundtrack, it fits the game very well and reminds me of Super Hexagon. Also had some good fun playing :)