Keep at it!
DaPumkinLord
Recent community posts
Also for a response to your recent dev diary, I much prefer that you push back a release instead of rushing it if its not done. So tired of devs these day rushing releases way to early and end up ruining any momentum that the project had. Alway lay a groundwork of releasing good content instead of rushed content. This also helps improve technical debt to make future additions easier. Never be afraid to replace a normal content release with a Project Health release to fix bugs, improve gameplay/ui/animations/general features. Thats what I personally believe but if you want to take a different path that is fine by me.
If you don't want to track player choices that is totally fine. For my game projects I like to track the most important values rather than every little detail. Examples would be playtime, play-throughs, and any major story or gameplay decisions (eg. if its an MMO how many players took the Healer class compared to the DPS class or the Tank class). Polling is a great alternative since people participating will likely be more invested and care more about the future of the game. Another alternative is to allow players to opt in or out of in-game tracking (something I like to do a lot). I do apologize for taking so long to respond to this I completely forgot to check my Itch notifications.