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dan.wiltshire

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A member registered Jan 31, 2021 · View creator page →

Creator of

Recent community posts

Egg's is the best provider of Egg rolls and Egg bakes, trust me. Thank you! Definitely tempted to do something with the beans as they are funny to eliminate XD

Too kind!

Glad we could recreate the vibe!

That chest enemy is sooooo good, generally yelped when the first one came at me! Really enjoyed the multiple attack directions as well!

Really easy and smooth character to control, really enjoyed my time playing!

Nice little retro driving game! Nice challenge throughout.

Great story! Really enjoyed the voice acting throughout!

Those penguins are now gone forever, only I remain, the king penguin!!! Such a neat little idea I would love a mini game collection with this arcade style!

My heart is broken, I miss my seeing the family dog even more... curse you for making me feel emotions!!! Such a beautiful game

Stealth is key to being a little fella, I very much enjoyed sneaking around and interacting with the puzzles!!!

Wow such a great little gem of a game! Really enjoyed the vibes, would happily pick this up on steam and chill out on it.

Building up my train was very enjoyable, got a bit jumpscared when crashing but quite enjoyed it!

Very chill vibes while ruining the transport systems!

The UI is so clean, watching my meal heat up gave me so much joy! 

Some of them are really the greatest jokes the team has made XD Thank you for trying it out!

Thank you!!! Stupid games are our speciality 

This is the script I used to throw chairs if this helps anyone :) 


public class WeaponManager : MonoBehaviour

{

    public GameObject[] weapons;

    public Transform spawnPoint;

    public GameObject currentWeapon;

    public bool isHandEmpty;

    public bool canThrow;

    public int weaponAmount;

    public float weaponCooldown;

    public Text weaponTextAmount;

    // Start is called before the first frame update

    void Start()

    {

        isHandEmpty = true;

        SpawnWeapon();

    }

    // Update is called once per frame

    void Update()

    {

        weaponTextAmount.text = "Weapons left: " + weaponAmount.ToString();

        if (weaponAmount <= 1)

        {

            canThrow = false;

        }

        else if (weaponAmount >= 2)

        {

            canThrow = true;

        }

        if (Input.GetKey(PlayerControls.Throw))

        {

            if (canThrow == true && isHandEmpty == false)

            {

                currentWeapon.transform.parent = null;

                currentWeapon.GetComponent<WrestlerWeapon>().ThrowWeapon();

                currentWeapon = null;

                StartCoroutine(spawningWeapon());

                isHandEmpty = true;

                weaponAmount--;

            }

        }

    }

    public void SpawnWeapon()

    {

        if (isHandEmpty == true)

        {

            GameObject spawnedWeapon = Instantiate(weapons[Random.Range(0, weapons.Length)], spawnPoint.position, spawnPoint.rotation);

            currentWeapon = spawnedWeapon;

            currentWeapon.transform.parent = spawnPoint.transform;

            isHandEmpty = false;

        }

    }

    IEnumerator spawningWeapon()

    {

        yield return new WaitForSeconds(weaponCooldown);

        SpawnWeapon();

    }

}

Polished model, could be nice to get context to the game it would be in

Good GDD could use images to explain the concept in more detail 

solid concept but needs images

good concept I can definitely see this as a part of a bigger game, the audio killed me

Liked the character design reminded me of the Tracy beaker books in style, like the context of the game maybe some more info could help

Loved the style of the game, audio could defo need improvement but I could see a whole puzzle game like this and I'd love to see more!

simple but satisfying, I can see the concept clearly (could be overcooked like)

The style is awesome and the little notes are great, I loved a lil help line, very clear concept

Great concept art, alien escque with it looking somewhat natural, some more info on the game could be great!

(1 edit)

To be eligible for this jam you must be a student or graduate.

Security Officer Simulator 

Welcome to your new job as a security officer! In this training game please remove bombs from civilians with your branded security officer magnet. You will have a small time limit to identify and remove the bomb from civilians but be careful to not remove any other items. 

Controls

Left Click - Interact 

High scores

Please enter a name (under 8 characters), use this same name to overwrite your lowest score. Any duplicate or same names will be removed from the scoreboard so use a name as unique as possible like: Dan0120

Player 1 is E and O for player 2

The art style is amazing!!! It really pulled it to another level!! The simple concept is fun enough to be replayed constantly. I did put my hand through the wall but it was worth the price!

Love the concept excited to see more, only problem is the player but i think its clear that it is getting updated. Very excited for more!

Loved the intro, nice bit of story to get into. Love the wizard dude and his audio. The art style is so nostalgic i love it, reminds me of the old sims games on PC. Cool menu concept but maybe add tool tip to help the player

I like the cats. Confused how to get more money. Real great start to the game!

I won't lie I was sometimes too scared to play the game, in that case you've made an excellent game 

https://drive.google.com/file/d/11nI_cYfV9VGUIHkqRyC8Vm1j-vEeBRIr/view?usp=sharing - Link to the game is here

Fun seeing boxes move about, maybe some audio

Fun mechanics maybe some more assets