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Dan Violet Sagmiller

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A member registered Feb 29, 2016 · View creator page →

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Moving on to Sprint Jam 2 :D

I crossed out the parts that were completed from the original post

I had planned this out, but I won't be able to make it. I've also decided to change directions during the development of this sprint. I finished the key task system and have a functional patrol working. However, I know I'm unsure of how the AI system will tie into variable usage in and between tasks. Given that the AI/Squad trainer system is so important, I do believe this is a better goal to change to now anyway. 

As such, I intend to focus on the following tasks for the remainder of the sprints.

  • Study Code Blocks structure
  • Setup tasks for next sprint
  • Some cleanup of existing code.



That's pretty cool. I really like the point where the blocks start rising up in the green light. I think that short view tells a lot about what the game can do.

I'm pleased with the visual updates. :)  I will still improve them, but this is better than before. 

Sounds fun. Do you have a link to your existing work on Luxo?

(3 edits)

I plan to work on unit/building upgrades, and better visuals.

  • Clean up post processing. Anti-Aliasing. Get Better Snap shots
  • Drones should be able to mine resources. 
    • Add Resources, Metal/Gem
    • Drones mine them. 
    • Drones return the minerals to base.
    • Mineral collection shows in UI.
  • Tank Weapons Fire at correct targets.
    • Current target it center of enemy. 
    • Add Unit.HitAreas, that are multiple transform points to establish better visual targets, particularly on larger buildings, and ensuring weapons have close targets on their side.
    • Guns to use unit player, not keep their own reference (current bug)
  • BUG: Structures NavMeshObstacle not working properly. Units go through buildings.
  • Story Needs: Drone Spy Ability
    • Ability Disguise, as enemy Unit.
    • Ability Enter Enemy Base
    • Ability Steal Plans (new buttons, to show building abilities) steal
      • Mineral Processing, Drone Construction, Factory Construction, Tank Construction
  • Mission Objectives
    • Text Goals that display at various events. 
    • Initial goal, Hide from local tanks. (Disquise as rock)
    • Next goal, infultrate Enemy base. (disguise as drone)
    • Next goal, take out enemy base. (Establish rules that end level)
  • Mission Triggers:
    • XTime after Spying of specific tech
    • Change current audio rules.
  • First attempts at audio
    • bg music/environmental sounds. 
    • weapons fire
    • Unit Movement.
    • Drone responses (I.e. garbled digitized conversation, not to be understood, but will need several versions of this)

The current download was released for what was completed during the initial game jam. I am continuing this. My goal is levels 1, 2 and the AI/Order designer tool to be fully playable/published by June 6th

RTS 21 by Dan Violet Sagmiller (itch.io)

rts is up.  some of it

I restarted my computer and it works.  Kind of fun.  I did run into a separate bug on Win10, Chrome/WebGL - The game took mouse focus.  I hit alt tab to do something else on my computer, and after clicking back into it, it shot instantly, would not move any more with the mouse, and clicks just kept firing at the same spot.   

I can't get it to shoot.  I assume its left mouse click, though I've tried everything on the mouse, and  bunch of keys on the keyboard.  I've also tried web and windows.

I assume WebGL.  Is windows installer acceptable?  I assume others may have similar questions.  I assume the rigs used for Twitch streaming are probably Windows, but I don't know.

 - Thanks.