The fact that most or all of the minigames were in some way related to a play on "count down" was really funny! I had a blast playing this, really hit the nostalgia for me on those old flash games I used to play.
Dannypicacho
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So far my favourite take on "count down". The idea of a 'reverse roguelike' is such an amazing concept with so much potential I genuinely itch for a full-fledged game where the difficulty scales by slowly depowering you. Game design aside, the art is stunning. Only gripe is that I wish there were more animations to make combat more fluid/readable, but I understand that just comes with the 4-day time constraint.
Gameplay was super fun, I love 3D movement platformers. That being said, the concept itself is pretty uninspired as it was just "timer counts down and you beat the level before the timer is over". Also wasn't a big fan of the level design, as there were way too many stairs that would just slow you down as you had to individually jump for each one.