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Dannayaden

1
Posts
A member registered May 27, 2020

Recent community posts

Nice work here peoples! 

This is the kind of bootstrap development I am keen to see done where rules as they are seem to make little or no sense. E.g. At first level a bard gets a number of inspirations equal to their charisma modifier, At first level a Barbarian gets a number of rages equal to 2, up to 8th level. Why not equal to their Constitution mod? Why are some class abilities tied to stats that characters can change or improve but others arbitrary numbers?

I wonder how much of it comes  down to each base stat actually trying to fill in for 2 values, Dexterity = Agility and Dexterity*, Charisma = Leadership/inspiration and Appearence, Strength = might & wierdly endurance which constitution also infringes on with health/vitality and endurance. 

*A Deer is agile but plainly not dexterous. A wheelchair bound gnome watchamker is dexterous and not likely agile. You cannot have a clumsy rogue who is an expert lockpicker. 

/end ramblings