This is a pretty cool game, I've been playing the windows build on wine in Linux, perhaps that's why there're some really annoying bugs, but really please check it.
1. Damage zones should only be active for an instant/only during motion. It's frustrating to get hit by an explosion that occurred half a second ago, or still getting hurt by the first boss's arms after its slam attack.
2. The enemy AI in middle of a chain attack tend to not track me at all, especially noticeable with the second boss, it just performs a series of swings and thrusts to the front while I'm casually smacking it right by its side.
3. Minor tweak, it would be nice if all cutscenes could be fastforwarded with ESC, and that ESC and/or C always works for skipping/closing menus. I have to look at the same cutscenes everytime I die... Haha...
All in all though, this game has potential, with some more polishing here and there I'd say it's a really good game!
Danior
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A member registered Jan 12, 2023 · View creator page →
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A short skill-based combat game with minor rogue-like aspect to it, remake of the original RogueBlade.
Fighting
Play in browser
A small game with multiple endings dependent on your action.
Role Playing
Play in browser
A short skill-based combat game with minor rogue-like aspect to it
Fighting
Play in browser




