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danilonishi

5
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A member registered Jul 16, 2019

Recent community posts

Would be nice to slide by the wall if you're pressing diagonally against it.

I noticed the diagonal movement is faster than the vertical/horizontal movement. If that's not intentional, you probably want to normalize the direction vector after adding up the axis.

Suggestion: One thing I noticed, the game runs at a slower framerate when the window is not focused, and what happens is that the sound still plays at a slow pace. Would be nice to pause the game when it's not focused, and wait for the player to click on a button to resume the gameplay.

(2 edits)

Bugreport: Sometimes the "snake" enemy "dies" (stops moving), one of its circles becomes basically invincible, stuck there forever. Anyway, the room enemy count checks out and you can go the the next room. After changing rooms, that circle still counts as an enemy, keeping you "locked" in that room, and there's no way for you to go back to kill it. Forced to reload the game.
A suggestion would be to force kill enemies out of your room.

Bugreport: Sometimes, when the enemy splits into more enemies, the enemy count goes wrong, and the room unlocks before all enemies are dead. When you kill an enemy after the room is unlocked and proceed to the corridor, you get stuck between the rooms and youre forced to reload the game.