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DanilaFoxPro

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A member registered Aug 26, 2021 · View creator page →

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Is the 'ranking' available anywhere? I would be curious to take a look. I think you can make public collections here on Itch Io, but I am not sure there is a way to get to them other than providing a link. Interesting website you got, by the way.

Hm, so is this like a Corneroids remake? The textures seem very similar as well.

Hey, this is great! Scratches my flight-simulator itch for sure. I wish I could use my mouse for pitch and roll and that there were more than one mission. The plane controls feel pretty good, I like the HUD, target selection is good. Thanks for making it!

Had trouble with the terrain library requiring a more recent C++ runtime version than I had installed, but I was able to fix it by replacing the terrain library with a latest binary from the author's repository. (Otherwise the game would have no terrain.)

Interesting. I got to high score of 102 with no hints. Though it gets a bit slow by the end, since I am tired and the combinations are less obvious. And let me tell you, the music loop gets kind'a old after one hour of play.

GodoGo community » Comments · Created a new topic Comments
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This topic is a substitute for a regular comment section. If you run into a problem or want to discuss something specific -- create a separate topic in a relevant section instead. Otherwise -- feel free to post here.

This game is not bad, I recommend trying it out. Even though it can be 'finished' in a minute or two, it has a gripping story (yes!), reasonably polished platforming and nonchalant social commentary.

Had some fun with this. Figured out how to create a mission where another ships tries to attack me. It was a bit awkward to control rotation with WASD, I would hope that the mouse could be used for pitch and yaw, with QE remaining for roll. Or mouse being pitch and roll, and AD being yaw.

I haven't played other spaceship games before (except Air Brawl), so I don't know how it usually is. Hoping to see this updated at some point, I think having functional missions would make the game pretty fun already.

Nice. This caught my attention because I also recently made a 3D platformer where you control a capsule.

Fixed camera and 3D perspective make it difficult to gauge the distance of things, and movement feels.. off. That made it quite awkward to traverse the levels and collect coins. I also feel that reset should happen way earlier, because watching the character fall into the void isn't that interesting, and I'm itching to retry the level.

I like that bit with reddish-boxes stacked at the end, made me retry the level quite a few times, but I got there in the end. Are you planning on updating this game?