Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Danielol123

4
Posts
A member registered Sep 08, 2021

Recent community posts

Stand name: Under pressure

Stand master: Hayato Kawajiri

Under pressure is a umanoid stand that look similar to echoes act 3, it's a bit shorter than Hayato and wears big white gloves and on the right wrist has a crossbow-like marble shooter.

Stand Power: Marbles: It can turn what it repeatly punch in marbles that he can shoot with the wrist shooter.

Stand Power: Unmarbling: Under pressure has the power to turn the marbles in their normal objects form.

Stand Power: Pressure Shot: More stressed or under pressure Hayato is more fast and far Under Pressure can shoot the marbles, that can go fast as bullets,but this attack Is less accurate.

Stats:

Power: B -> A (Pressure Shot)

Speed: B

Precision: A -> B ( Pressure Shot)

Durability:  C

Range: A

Potential: B

(2 edits)

Stand name: Don't stop me now

Don't stop me now appear as a pair of normale RayBan sunglasses.

Has the power to stop the special ability of all the stands, Aldo when these are been working, Example: Jotaro stops time, but in the stopped time the glasses can still see him and block the ability of stopping time.

The second ability is that It can be given to someone,non stand users too, and still working making them able to see stands until they stop wearing the glasses.

The weak spot of the stand is that It can be easly break.

Stats:

Power: N/A

Speed: N/A

Precision: A

Durability: E

Range: ? ( If the user can see it is in range)

Potential: D

(2 edits)

Stand master: Parmigiano Reggiano

Stand name: Yellow Submarine

It gas the look of an army submarine, Yellow colored, with cannons, torpedos and other things like those.

Stand Power: Immersion: when the submarine goes underwater it can go wherever the user want.

Stand Power: Emersion: when Yellow Submarine exit from the water can teleport to all the water poddle in the area, and the applies at all the liquids things too.

Stats:

Power: A

Speed: C-> A (if speed up)

Precision: N/A (depends from the user eyesight)

Durability: A

Range: A for the torpedos and cannons

                 C for the Emersion ability (50m)

Potential: E

(3 edits)

stand master: Touru Sitori

stand name: Mr farenheit

It has a bronze-colored mechanical body, with copper details and wires running down the chest and back, even the fists are covered in glove-like copper.

Stand Power: Farenheit Fists:

Mr. Farenheit uses his fists to deliver very powerful and lightning-fast direct punches, if those punches reach high speeds they can catch fire, but without damaging the stand, the punches can also conduct electricity, but he needs to be near a source of electricity. 

If he do attacks such as hooks those will be too slow ti catch fire, if he do barrages some punches will catch fire and some others will not, when the fists reach the target they will stop burning.

"This is why i called him Mr Farenheit"                  -Touru to the enemy that he burned alive-

Statistics:

Power: B -> A (on fire)

Precision: C.

Durability: B

Speed: A -> C  (if do hooks)

Potential: C.

Range: C.