I'm a game designer who can also program. I fall short on Art, and would like to collaborate with someone for this jam.
Daniel Narvaez
Creator of
Recent community posts
Really cool game. I had a lot of fun playing through the first dungeon, but I did run into something you may want to address. As soon as I started the next dungeon my hand opened with 5 bows and nothing else. I couldn't use the bows because I had no arrows, but I also couldn't draw anything because the hand limit is 5 cards. Essentially I was locked from doing anything.
The game has a lot of promise, and I'm not sure how much would go into fixing this, but I hope my feedback helps!
When you both first talked about this concept, I was really inspired by the level of dedication. The clay sprite animation was incredible, and the process of taking something in real life, photoshopping each frame animation, and plugging it into Unity is something I can relate to really well. Although we didn't get to see the true version of your concept, I still think this is a fantastic starting point. Keep up the great work.
This was truly an ambitious project. It was quite the trip. All of you combined your strengths and clashed genres/platforms together to tell a story that maintains it's meaning throughout. My favorite part was definitely chapter 1. Will (I think) worked really hard and I can see he even took a lot of the feedback into consideration.
I always enjoy seeing what games you come up with, because while they all come from a common point of interest, it is clear that each of them functions differently from the others. One thing I could recommend for this game is to tone down how many obstacles you are giving the player at once. I remember while playing through level 3, I was overwhelmed. It felt a little claustrophobic. Other than that good job, Cecil. Keep up the good work.