nope i used transform. Translate, and spawned a invisible game object where the mouse raycast hits to set the goal. which are saved in an array, but after reading about navmesh, that might have been a smarter implementation. thanks for the heads up will keep it in mind for next time :)
DanielMartinez98
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Love the Art Style, it took me a couple moments to understand that it was a rythm game. not gonna lie tho i suck I could not get to level 3.
if i could give some feedback, adding a visual representation of the ticker and a visual representation of the players input would make it really clear the type of game, and give the player a non auditive way to tell their performance. also with this style some text that said good great and so would go a long way to let the player understand its doing a good job.
love the game keep at it you got the slickness of a true master :)
it appears that the exe wont work always if having problems please try the following :
https://drive.google.com/drive/folders/1HPkf83-HWczm-JOVUQ-obak3jwLeG2c7?usp=sha...
;)

