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DanielGriffiths

18
Posts
4
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A member registered Aug 29, 2018 · View creator page →

Creator of

Recent community posts

Hey! If you are having issues with the web version I'd recommend downloading the desktop version for Windows Mac or Linux.

If you have a weaker computer it will run a lot better.

I have just released a small update that makes the end notes easier, if you let go too soon or too late it's a bit more generous now. 

Let me know if that feels ok!

Hey! It's intentional but I agree the timing could be more generous.  I'll tweak this in the next update. 

Also if you are curious you can press "F3" twice during a song and it'll show some debug info including the note hit boxes.

Just released a small update, added the ability to adjust the sfx separate from the volume, also added the ability to disable the menu drone sound effect

Sure! I'll add a separate volume sliders in the settings so people can change SFX and the Music separately.

Do you mean that the lines on the held notes are too hard to see? Perhaps if I add a outline around the notes/lines that will help visibility, I'm open to suggestions. 

I'll get around to adding these in at some point tomorrow.

No worries! I actually just pushed another update (added to the existing 1.2 change log). 

There was an issue where if you tried to load a song that didn't already have a notes.chart file that you would get a blank screen, which means you could edit songs but not easily create new ones. 

This should be fixed now, I only have access to a Mac atm so have not been able to test this fix on Windows yet, but hopefully it fixes it there too.

Hey! I added some of your feedback in the latest release https://danielgriffiths.itch.io/rhythmrune/devlog/1005496/-update-v12-high-score...

Difficulty will be added at a later date, I need to go through each song and figure out how hard they are.

Thank you so much for your feedback! 

I'll implement some of these when I get time, glad you enjoyed it!

Hey I made a Deltarune Rhythm game too! 😄

https://danielgriffiths.itch.io/rhythmrune

I designed this game to parse Clone Hero chart files, I might open source this part of the code eventually so other Godot games can make use of it.

The power of [FIRST] shines within you.

Great idea Ewaj. Maybe it would be cool if over time there were more/tougher enemies or maybe they start shooting faster.

(2 edits)

Thanks BenChong! I really like your idea. Having some sort of enemy that can deflect bullets back at the player would be really cool!


I am planning on adding a few extra features after the game jam, I will add this to my todo list. 

Thanks Chrispyloco! The glitch effects was probably one of the favourite things I managed to add before the deadline. :)

Thanks Alexwhin, glad you liked it!

Thanks Hans! 

Thanks for checking out my game Eccemono. Glad you like it!

Thanks Durbo! I really wanted to add a few more enemy types/effect but sadly didnt have enough time. 

That's the nature of a game jam I guess :)

Thank for the comment Rupert. I appreciate the feedback! 

😊